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Portalarium is selling Port Casino Poker and a boxed edition of SotA on Amazon.com

Portalarium is selling Port Casino Poker and a boxed edition of SotA on Amazon.com submitted by papajoker to shroudoftheavatar_raw [link] [comments]

[Review] metacritic has 2 of 4 reviews needed for a Metascore and Shroud of the Avatar is not doing so good

Tabula Rasa metacritic
Ultima Online metacritic
Port Casino Poker HD metacritic

Richard Garriott metacritic
Starr Long metacritic
Chris Spears metacritic
Portalarium metacritic

Shroud of the Avatar metacritic
submitted by papajoker to shroudoftheavatar_raw [link] [comments]

Something tells me that Portalarium has set itself up to be a phone and tablet games publisher... just like they have always wanted to.

In this article from back in 2012, Richard is talking about Portalarium and Ultimate Collector and I swear it's as though he's talking about Shroud of the Avatar.
https://venturebeat.com/2012/09/06/zynga-will-publish-richard-garriotts-ultimate-collector-game-on-facebook/
“We’ve got almost 30 years in the business, and we feel like we’re at the beginning of a new era in gaming — social games — which can reach 10 times more people than massively multiplayer online games can, which in turn could reach 10 times more people than single-player games could,” Garriott said.
It's like he's talking about his partnerships with Blacksun, Travian Games, and NEVERDIE.
Garriott believes the future lies in free-to-play games, where you can play for free and pay real money for virtual goods. The games should also be browser-based and easy to access, with no complex installation.
...snip
“We believe the market is already showing its taste for more depth and stickiness,” he said. “And that’s what we create. The front-end for these mid-core games is light enough to attract new gamers, but we add enough depth so we don’t run off the hardcore players.”
...snip
If all goes well with Ultimate Collector, Garriott says the team — which is now 37 people — will turn its attention to making “Lord British’s ultimate role-playing game.”
...snip
“I am a huge believer in the power of mobile,” Garriott said. “There were periods of my life when I was an avid gamer. I am by far a bigger consumer of gaming content than ever before. I play more hour and buy more games, but the vast majority I play on my iPad and iPhone.”
If I had known his passion for games was phone and tablet games, I would have passed on this entire fiasco from the get go. Reading this article from 2011 really puts it into perspective.
http://www.eurogamer.net/articles/2011-12-08-garriotts-ultimate-collector-the-backbone-of-new-uo-inspired-rpg
"Ultimate Collector really is the backbone of the next game," Richard Garriott told Eurogamer.
And remember how Blacksun had Port Casino Poker listed as one of their games? Well, it was listed and then they removed it when folks started talking about it just after the Portalarium press release. Portalarium may just be getting around to making press releases this year, but this outcome looks like it's possibly been many years in the making.
Rather than develop and test all of the necessary Ultimate RPG features at once, Garriott had Portalarium make simple casino games to establish (and help fund) "fundamental" back-end tools like friends lists, buying and selling, real-money transactions and Facebook integration.
submitted by papajoker to shroudoftheavatar_raw [link] [comments]

"Our problems started in April 2010," -Dallas Snell, Insight into advertising, marketing, Facebook, and how to budget for success... What has Portalarium learned over the course of the past 7 years?

Just reading a bit of news and I stumbled across this article published back in 2011.
http://adage.com/article/digital/rising-costs-leave-facebook-developers-lurch/227370/
"Our problems started in April 2010," said Dallas Snell, co-founder and head of development at Portalarium. "We launched our Port Casino Poker that month and the same month they turned off many of the viral channels." Mr. Snell said he understands that Facebook aimed to eliminate game spam on user walls, but he believes a bit of promotion in exchange for the a free game is not too much to ask. Because of the changes, Portalarium found itself spending more on ads to promote its game.
...
"It especially hurt those of us in startup phase," Mr. Snell said. "We didn't budget the kind of money that you needed to buy customers on Facebook. Since then, we have been trying to budget that out and the price keeps going up."
...
So what is his next move? "We've had to raise more money to allocate a lot more to customer acquisition than we originally planned for," Mr. Snell said, adding that much of the funding is also going to spreading his game outside of Facebook. He's signed on to the hi5 network and has built Port Casino for the iPad, spending some of his newly raised cash on creating apps for the iPhone and Android.
.
.
Regarding their tests for marketing and how they've budgeted for an advertising push with SotA's commercial launch, are they planning on doing anything different this time?
submitted by papajoker to shroudoftheavatar_raw [link] [comments]

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submitted by pKYmlCo70Iyn9D0q38L1 to beermoneyuk [link] [comments]

Unleashed pt. 45

Some words from u/eruwenn and I. Enjoy?
First / Prev / Next

 

  Chae’Sol stood at the centre of a large command deck, meticulously peeling the protective film from his new captain’s chair. The sensation of the slow but steady yielding of the film, the sweeping line following the contours of the seat in flowing curves; it was incredibly satisfying. Finally, with one last gentle pull, the last of his chair was uncovered and he stood back to admire his throne. Aside from the freshness of the seating itself, there were shiny new holo displays, touch sensors, and comms relays that were within easy reach of his seated fingertips. This ship would be the jewel in any fleet, a prototype Dreadnought made by the infamous Bardul of Shi’an. The Gowe Military faction had run into financial problems, and it had been left unpaid and unclaimed. What sorcery Kadir had used to find it, and purchase it, he did not know.
His comms unit beeped and Danyd’s voice came through. “Chae’S-” -He grumbled incoherently- “Captain, we’re ready to get underway.”
The Niham turned and sat back on his pristine chair, swinging his long legs over the armrest. “That was quick, Chief Engineer Ef’Yto
Danyd grunted at the use of his title. “Aye, these Awakened are efficient bastards.” The Satryn looked around at the enormous engineering bay. The entirety of the Porkchop Express could comfortably sit inside, and two of them could likely squeeze in. “Plus, this thing has never been used; feels weird not having anything to work on. It’s state of the art, and I’m having to read the manuals on half the new systems.”
Chae’Sol laughed, looking around at the Awakened as they were preparing their workstations. “Yeah, this command deck is a little intimidating. Even the Niham Armada didn’t have ships like this. There are fifteen weapons stations here, what in Tulseria’s name were the Gowe planning to do with this thing?”
“No idea.” The chief engineer walked to the large seat in front of his new work terminal, and hopped up onto it. The protective covering squeaked. “This thing has more firepower than half their fleet, it must have been something big. We’re lucky Kadir found out about the graveyard of unclaimed ships from one of his contacts.”
The newly-minted captain swung his legs down and sat up, straightening his black uniform and white collar. “That’s another thing: how does he have so many contacts? I was in the Tulseria-damned military, and I had no idea they would sell us fighters and weapons.”
“I know the feeling.” Danyd watched a junior engineer – Lily, an Awakened who wore a headband in her silver hair that sported long Kittran ears on it – begin running diagnostics on the Hoban Field Generator. “I'm aware he got the automated weapons for the system port from my people, somehow. As for how he accomplishes all he does, I think his time working with that fancy Anatidae councillor opened more than a couple of doors for him.”
Chae’Sol stood, running his fingers through his perfect hair. “Doors, windows, rear entrances and damned secret portals, all leading to a dark realm of shady deals and supplies. We have an Imperium Capital Ship for Tulseria’s sake! Nobody knows where he got it, or where he’s now hidden it.” He looked at his holo display, noting the specks springing blinking into existence as the other ships of Federation origin came to life. “Let’s just be glad he’s on our side.”
The chief engineer tugged at the green collar to his uniform. “Our side used to be a damn sight smaller.” Lily had finished her diagnostic tests and sent the results to his console. Her report included an adjustment that would create a potential three percent increase in crystal efficiency, and a small drawing of a smiling leokit with a crim-bar. He groaned, then reported back with, “We’re ready to go when you are.”
The Niham strode confidently across the command deck, stopping to stand in front of the huge vid screen at the front of the room. All around him were his crew, made up mostly from the Ashi, Awakened, and Kasurians. “Let’s get this show started.”
 
 
Jaym sat with a bowl of Tony the leokas cereal in front of her. It wasn't just a catchy advertising slogan - it really was great. She and Elizabeth had worked together so much in the engineering section of the Porkchop Express that they had become close, often spending their free time together. Indeed, Elizabeth currently sat opposite her, carefully rebuilding a power coupling and occasionally tapping at her datapad. Shortly after the results of her most recent tap played out, Elizabeth paused her work on the power coupling. Without speaking, she held up her datapad so that Jaym could see.
On the screen was Tony and his mate Jolie, and Skeena’s voice could be heard excitedly talking about collecting urine samples from the female. Jaym screwed up her face at first until Skeena announced the pregnancy test was positive. Tony was going to be a father! She couldn't contain her joy and screamed loudly, grabbing the screen and running all the way to the bridge to show the others.
Ranjaz was stretched out across the captain’s chair as Jaym burst in, and didn’t open his eyes until she began shaking his leg. Even then he didn’t pay much attention. “I told you not to let Elizabeth play with any more systems till after the mission.”
She blushed slightly, as their last improvement had inverted their water treatment system and blown six power couplings. "It's not that!" she said, holding up the datapad and starting the video. "Look!"
At the first syllable of Skeena's voice, Ranjaz sat bolt upright. The video held his full attention, and when Tony's impending fatherhood was announced the Kittran's whoops of delight could be heard all through the Porkchop Express. He reached underneath his seat and retrieved a small, fluffy bed, then picked up Aiov. Ranjaz led his unusual dance partner in a quick spin of joy before replaying the GalacTube video for her. “You’re going to be an Aunty!”
Eruwenn leaned back in the large seat that had once been Embar’s. “I didn’t think they were related?”
The Kittran nodded. “Aiov is Tony’s sister. Aaron adopted them both, and that’s how human families work. They just keep adding members, like a Dular adding shells to its burrow. Family is family.”
Cygna pressed a few buttons on her Navigator terminal, moving the video to the main screen as well as starting it over. “I still can’t believe you keep one of these under your seat. I mean, it’s a leokas!”
Ranjaz held Aiov up and they briefly rubbed noses. “Just a little one!”
The Anatidae laughed. “I can see living with the human has had quite a profound effect on you.”
With one of his trademark grins he held Aiov out towards Eruwenn. “Wanna nose rub?”
"Ah," the councillor said, shrinking back from the offer, "despite her size she is still a predator, and I am not quite ready for such a close encounter.”
From the pilot seat Ripley stood, taking Aiov from Ranjaz. “She is not a toy.” She briefly snuggled the tiny leokit to her chest, then passed her to Jaym. “Take her for food and exercise; she must grow up strong.”
Jaym also cuddled the wriggling Aiov close, and not just because the little leokit was adorable. Aiov had tripled in size, and was becoming a bit of a handful. “Thor was preparing her food; I’ll take her down to him.”
Once the junior engineer had left, and Ripley returned to the pilot seat, Ranjaz began tapping on the console in front of him. “Looks like we’ll be free to take the shuttle down to the surface with the next group.”
Cygna drummed her fingers on the arms of her chair. “I didn’t realise it would be so busy.”
Ranjaz shrugged. “There was a quake on the fourth planet, so mining colonies are shut down while the nerds poke around. Along with that, we got three big freighters waiting for resupply. That’s a lot of bored folks looking to kill time.” Ripley grunted, prompting a chuckle from the Kittran. “You don’t approve of their choice of leisure activity?”
After their few cycles together Eruwenn was already learning a lot about her shipmates. Ripley, for instance, wasn’t one for talking. She decided to interject before the Captain irritated her too much, as they would need her focus soon enough. “Gambling and pleasure palaces are not to everyone's taste, of course, but these sorts of things are covered under local governance.”
Without skipping a beat Ranjaz replied, “I know that’s the official line, but you sure as shit have tax codes for all of it. If you want to look down on folks, don’t pretend you aren’t profiting from it.”
Cygna, ever defensive of her mentor, jumped in. “That’s a bold statement for someone who never paid a credit in tax until it was automatically deducted from his Galactic Federation pay.”
Ranjaz laughed, then continued, keeping his voice care-free. “Taxed on what? I never owned anything.”
Eruwenn could see the trap her junior was walking into but decided to let this be a learning experience. The Kittran was wily, and the Anatidae found him entertaining. Cygna, as she had predicted, scoffed at his claims. “I’ve read your file. When you were arrested you had a ship, five shuttles and thousands in valuable goods confiscated.”
“Exactly!” His eyes lit up as he cornered her. “It was confiscated because it was stolen, so I didn’t own it. Imagine a world where you can keep stolen goods if you pay tax on them. Even I think that’s crazy.”
The Fae’Dan paused, and the anger evaporated from her voice as she realized what he had said, replaced by a slightly impressed tone of surprise. “Well, maybe, but… Really? You stole all of it?”
Ranjaz shrugged. “Or won it. I’m pretty good at Dalcho.”
Cygna perked up. “I play Dalcho myself, we shou-”
“No,” Eruwenn interrupted. Some lessons were too expensive. “Do not play Dalcho with someone who can get free priority entry permits to a casino.”
The former operative shook her head. “I’m a great player, you’ve seen me in the council chambers. I took that Ley’Rulian trader for five hundred credits.”
The Anatidae smiled kindly. “And he had five shuttles when he was arrested.”
Cygna slowly turned from Eruwenn to Ranjaz, noticing his grin and the sparkle in his eye. It was most definitely the smile of a predator. He gave a little chuckle. “Don’t worry, it’s been a long time since I played. No gambling on Galactic Federation ships, you know.” He laughed again. “Oh wait, you read my file.”
The Fae’Dan nodded. “Perhaps we should focus on the mission.” She gave a slight bow to Eruwenn before returning her attention to her console.
Ranjaz looked at Eruwenn and stuck out his tongue. “Don’t ruin my fun!”
The Ambassador smiled. “I don’t play Dalcho, but there is a human game called chess I quite enjoy. Perhaps we could play sometime?”
The Kittran gave a nod. Keeping his voice neutral, he replied. “I don’t know that one, but there’s another human game we could try. Poker?”
"We have permission to dock at the holding ring and send down a shuttle," Ripley abruptly called out. "Let’s get this whatever it is and make the rendez-vous.”
Both of Ranjaz’s fangs showed as he grinned. “If we’re going to pull a job on Chisola Prime, first you’re going to need to look the part!”
 
 
Aaron walked down the corridor of the Hive ship, the strange spiderlike creature trailing behind him as he followed one of the corpse vines as it receded deeper into the ship. He turned and watched the creature, which shrank back from him and crouched low to the ground. “I’m sorry I kicked you. You simply startled me; you don’t have to hide.”
The lighting never changed in the endless corridors of the ship, and only the most uninteresting of doors deigned open for him. At this point, he had lost track of time completely. Through perseverance he’d made several important discoveries. The bulbous shapes in the flower vase room were seats; he was fairly certain of that after finding another room with bodies sitting in them. The vines that came for them were the ones he was now following, and by now he must have seen hundreds of dead Hive.
The second discovery was that the Hive came in a variety of shapes and sizes. There were two main ones, as far as he could tell, and the first were the four legged kind that had so kindly thrown him in the rejuvenating jelly bean. The second was bipedal, and looked a hell of a lot meaner. While the ones he deemed workers looked somewhat like ants to him, in shades of reds and browns, the second type looked much more commanding. Their carapace had thicker layers of armour in green, gold and red, and was spiked at the shoulders and joints. Even their legs had spines and to top the look off their heads were much more angular. Whether they were soldiers, commanders, or something else, he didn’t know. Through observation of the corpses he had discovered the most confusing feature yet: a strange section in the centre of their abdomen that was filled with what seemed to be a grey fluid.
Ahead of him, not skittering away like the rest, was an aphid that no longer emitted a pale green glow. Something whooshed overhead towards the slow and sluggish aphid, and Aaron instinctively threw himself to the ground before he realized what it was. "That's how you get kicked!” He stood up, brushing himself off. “Fuck, that scares the ever-loving shit out of me every fucking time.”
The huge creature looked up at him and whined as it munched on the sick aphid. He was probably imagining the apology in its eyes, but Aaron still shook his head. “I know, I know. It’s your job. They clean the floors, you keep their population healthy. Just stop leaping over me like that, fuck. I’m going to have a heart attack.” It whined and backed away from his angry words, and he tried to keep his voice to calmer tones. “Don’t be like that. I’ve told you enough times.”
When he looked down the corridor again, the retreating corpse vines had disappeared around a corner. Aaron began to jog after them, and after he'd put some distance in he heard the pattering footsteps of his terrifying shadow. He tried to pay it no mind. Once the vines were back in sight he slowed and followed behind them, singing his direction song quietly to himself. “Left, right, straight. Left, left, right. Straight, straight, left, left. Right, right, straight, right, right.”
The ship was massive and, other than some areas smelling funkier than others, there was no variation in lighting, decoration or layout. The song was his map back to the rejuvenation pod, which was his only safe source of hydration. His companion padded along behind him, a friendly nightmare to accompany him on his seemingly endless journey. “We really need to give you a name.” He wished he had his phone with him so he could channel all his nervous energy into making a video. “The audience demands a name. Plus, I won’t be able to sell merch without one.” He turned and looked at the creature. “I’ll probably have to create space-halloween first, or maybe I’ll get lucky and find that you’re cute to some species.”
Aaron returned to following the corpse vine, waving a hand high as he spoke, gesticulating to the heavens. “The name is what matters: a good name makes all the difference.” He began seriously pondering the naming matter. “Aragog, Shelob; you know, lean into your size for a characterization. But then again, that's not really going to make people like you.” He looked back over his shoulder as the unnamed beast trotted happily behind him. He assumed happy, at least. It now tended to make an odd gurgling noise after eating, and it roamed closer to him than before. “You know, I never got to name Sassie – she’s my dog. I told you about her yesterday, or the day before.” He really was losing track of the days he’d been here. “I got her from a rescue. She was skinny, and so damn angry, with scars on her legs and under her fur. I had to have special visits before I could keep her. Prove I was worthy.”
Talking helped take his mind from the gnawing emptiness in his stomach. Hydration and nutrients osmotically obtained from some weird pod were nowhere near as satisfying as a burger and a cold beer. “Her first visit, she had a rubber ball. It was her only possession, and she loved it.” There was a touch of pride in his voice. “Took me an hour before she gave it up to play. The lady from the rescue centre said I was the first.” He choked up, blinking back tears. “Anyway, couple more visits and she got to stay. Crazy dog was such a handful. She once tried to climb a tree to chase a squirrel. Got her legs over the first branch and just dangled, kicking her back legs.” He began chuckling to himself. “She once tried to jump through a car window; some guy was parked at the lights as we walked past.”
He was just chatting now, lost in his memories as he walked. “You know the type, loud radio, windows rolled down on a sunny day, annoying the shit out of everyone in the town. He tossed some litter out of his window and she just launched herself at him. Scared the life out of me at the time - funny as fuck now, of course.” He laughed again. “Then there were the swans. Man, were they not ready. She loved to swim – I told you that before – swimming and splashing was her favourite release. Well, that and chasing rabbits which is, kinda, how I ended up here. Anyway, she would just swim up and down, right past the ducks and stuff, somehow never interested in them. Then one summer these swans came along...” He paused, realising his new friend didn’t know what a duck or a swan was, or even summer, probably. Before attempting to explain, he realised they also didn’t understand english, so it really didn’t matter. “Anyway, swans being belligerent bastards, I called her out of the water straight away. Those mean white fuckers chased her all the way to shore.”
He turned around, now grinning broadly. “But, once her feet hit the ground in the shallow water and she was able to stand, did those sons of bitches turn and swim away as fast as they could.” He paused, trying to remember his original point. He really was very hungry. “Oh yeah, so trying to stop her fighting everything that moved meant I didn’t have time to teach her a new name. Figured it would be confusing to her. Sassie she was, and so Sassie she stayed.”
There was a tightening in his chest as he thought of her missing him. “Took a lot of years and a lot of time for her to get where she is now. I know Alexa will take care of her, but still, it’s my job, and I need to get back to doing it. She won’t understand…” He choked up completely, taking a moment to compose himself before clearing his throat and returning his monologue to its original course. “Anyway, names. Names matter.”
“Maybe you’re a girl monster. Charlotte?” He shook his head. That name just didn’t seem fitting. “We could call you Peter Parker? Although, you’re more of a man-sized spider than a spiderman... Parker Peter? Then again, big, scary spiders say one thing to me. Australia. You like to jump, we could call you Roo? Or, how about Ozzy? Or Bruce? Hmm, that’s a sharks name though… can you swim?”
His train of thought derailed suddenly as he saw an open door ahead of them through which the vines were receding. The pair of them continued walking behind the vine until it disappeared into the doorway and Aaron ran forward, pulling something from his pocket. He’d been saving the foil wrapping from the ration bricks, folding them together to form a wedge. He jammed his makeshift door stop under the bottom corner of the door as it began to slide shut. It ground to a halt. “Boom! Told you it would work.”
He stood and finally looked into the vastness beyond. Through the doors was, somehow, a rolling meadow, complete with trees, giant mushrooms and plants he had no name for. Vines were also everywhere, receding further across the great wilderness. “What the hell? I thought I was on a spaceship? Am I underground?”
Staring intently at the sky, he stepped onto the deep moss beyond the door. He looked at the wall around the interior and saw it was rock, and more plant life clung to every crack and crevice. As he walked slowly forward his eyes followed the vine as it headed for a large, colourful, monolith. He approached and saw that its shape was similar to the vase flowers. He watched as the corpse vines deposited their cargo on top of the monolith. Not on, he corrected himself;they were dropping inside.
He looked back to the door, nervous that it might close and lock him in. A large black shadow lurked just beyond the door, and he was torn. Should he explore this 'outside' world, or retreat to the place where he at least had the rejuvenation pods? He looked up at the sky, basking in the warm and invigorating embrace of the sunlight. He blinked at the brightness, being cautious to not look at the sun directly, and something else suddenly caught his eye. It was, incredibly, a door. A door that floated in the sky.
The thing about human eyes is that they might be easily fooled, but a shift in perspective can easily change what you see to something entirely different. Aaron was looking up at a ceiling, like the one in the Atrium back on the Azrimad, but a hundred times more convincing.
Once back inside the doorway he watched the spiderling he was beginning to think of it as a friend dancing back and forth a short distance away. It seemed… happy. “Ok buddy, I’m back.” Aaron’s stomach made a loud gurgling sound and he rubbed it, trying to squeeze the hunger away. Fingers found muscle easier than usual, and he knew he was definitely losing weight. “We should head back. I need sleep.” He thought for a moment and made a final decision, bending down to pull the foil wedge clear. “I doubt there’s a communicator or command deck in there. Let’s go home, Ozzy.”
The trip back was uneventful, Aaron sang his direction song as they navigated the labyrinth. A few more aphids were snacked on by his leggy companion, but his own legs were heavy by the time he was almost back to the jelly beans. Despite being exhausted he had made two stops to create another pair of flower vases for the aphids, as well as scattering a ration brick as he passed by. The aphids waited, as they always did, till he and Ozzy were far enough away before enjoying his bounty. Still, the human derived satisfaction from their presence.
Exhausted and weary, Aaron was glad to finally make it back to the room he was reluctantly calling his temporary home. As the door to the rejuvenation pod slid open he was met, forcefully, by the barrel of an energy rifle. Unfortunately for Aaron, due to a considerable height difference, the barrel had struck him squarely in the groin, and he instantly fell to his knees. He came face to face with his attacker with tears in his eyes, clutching his tenderness and coughing. From the other being came incomprehensible yelling, as well as a lot of gun waving. Also, there was coughing.
Aaron, eventually mustering enough self-presence to do something other than deal with the after effects of the gun-to-groin encounter, wiped the moisture from his eyes and tried to butt in to the one-sided conversation. "Relax! I'm the one who just got snookered in the fucking balls, here! Why in the world are you so mad?"”
The gun was pressed to his forehead by the tiny attacker, who shouted something unintelligible with their black eyes focused on him. They paused to cough, then stepped back, glaring at Aaron until they seemed to feel comfortable enough with the situation to take one hand off of their weapon and pull out a datapad. They held it up, and Aaron frowned at the familiar but still unintelligible colours that swirled on the screen. Then a small vent at the bottom of the device squirted out a puff of sickly sweet scent.
Aaron pulled back from the odour. "What the fuck was that?"
With some distance between them, the human finally got a good look at his opponent. They were barely waist-height, furry, with a long nose and dark banding across their brown fur. The banding was heaviest across their eyes and although that’s where the similarities ended, it was enough for the human’s brain to forge a connection. “Listen, Rocket, there’s a virus on this ship. You need to get in the jelly bean. Trust me.”
The rifle was thrust at him shakily in one hand, the tablet again was raised and a swirl of colours and shapes greeted him. “I don’t speak fucking winamp plugin!” On the wall behind his captor Aaron spotted a dull orange aphid, struggling to climb the wall. He smiled as he slowly leaned to one side. “Have you met Ozzy?”
The huge arachnid leapt over them both, causing the newcomer to blindfire at the wall. Aaron seized his chance and snatched away the weapon. He grabbed the newcomer by the front of their armoured uniform and slammed them to the ground. They cried out in pain and began their incomprehensible yelling once more. The accompanying coughing fit was bad, and Aaron dragged them to their feet. Realising that his solitude had caused him to revert to English, he switched back to galactic standard to offer a warning about the disease. “You’re going to die!”
A shocked look crossed their face as the human effortlessly lifted them and slam dunked them into a blue jelly bean. Ozzy gurgled happily through his aphid crunching. Aaron snatched up the energy rifle, but found it was difficult to hold due to its small size. He leaned over the jelly bean, noting the occupant drifting off to sleep.
Hunger and tiredness were forgotten as adrenaline flooded his system. There was no way the newcomer was alone. He left the pod room to begin searching, and Ozzy seemed to pick up on his intention and followed behind, keeping close to the human. “Good boy!” He had no idea what prompted it, likely some automated response, and it was as though he watched his movements from outside of his body as he reached back and gently scratched the arachnid's head. He was rewarded with happy gurgles, or at least that's what he hoped the noises were. “You did good back there.”
He made his way along the corridor towards the same airlock he had once chosen as his final exit. His recent suspicion proved correct as he heard a strange sound up ahead, as if someone was running a wet finger around the rim of a glass. He carefully leaned around the curve and saw another figure, dressed in the same uniform as the first. No fur on this one, although they were equally small in size, and they somehow looked like they were made of glass which couldn’t decide on a colour.
This time he remembered to use galactic standard. “Keep your hands where we can see you. We’ve got you surrounded!” The figure was clearly startled, as the ambient resonating noise began varying wildly in pitch at the same moment as their colour shifted to a solid blue. Aaron cursed. He didn’t have a translator, having instead opted for learning standard and winging everything else. The whole federation knew standard, so he hadn’t truly considered getting the implant. “Something is wrong with our translators,” he continued to bluff. “Do you speak galactic standard?”
A datapad was hastily pulled from a pocket, and as buttons were pressed the resonating sound became more rhythmic. From the datapad sprung noises. No, it was a voice! “Why do you speak Procyon? Where is Commander Bertolannixostraphes?
Aaron began relaxing at the situation he found himself in, but inside he was brimming with joy. Finally, he could talk with someone! “There is a virus on this ship, and many are dead. If your commander is the raccoon-looking guy, I got them into a healing pod. They’re going to be fine.” Under his breath he added, “probably.”
The resonating began and shortly afterwards the voice translated, “Who are you? Why did you not answer our communications.”
Opting for honesty in the hopes of leniency, Aaron stepped into view. “I’m a passenger. I don’t have access to the ship's systems.” The newcomer was looking at the tiny gun, so the human tossed it forward. “I didn’t know if you were friendly. I can take you to your friend, and you should probably get treatment as well.”
The now-orange alien walked forward, their movement accompanied by the strange sound of ceramic plates rubbing together. “That won’t be a problem, we Tricinic do not catch meat diseases. I am Tsy'lo, take me to the commander.” They turned to look behind them. “Where are the others?”
Aaron pointed to Ozzy. “It’s just us two.”
Colours swirled and the small glass person thrummed. The datapad spoke, “You are the last human, the Ambassador. Correct?”
Turning and gesturing to be followed, he began to lead the way to the rejuvenation room. “I am the first human, Ambassador Aaron Cooper, professional bounty hunter. Just call me Aaron. Are you the rescue party? Is Alexa here? Did she bring Sassie?”
It took a moment for the translation to come back. “I don’t know those names. We are the Special Tactics and Rescue Squad and we responded to distress calls and found this ship. Adrift.” They had walked a little way when Tsy'lo stopped and regarded Ozzy, who was still faithfully following behind. “Why does the achalo follow you?”
“Ozzy?” Aaron shrugged. “I think he was lonely. So, were you sent into Hive space to find me, or are you on some top secret mission? You aren’t with the Sentinels, are you?”
“Lonely? But it is an achalo.” Tsy'lo was confused and their colour visibly swirled. “Why would a rescue mission be secret? And, we weren’t sent, we were already here.”
Now it was the human who was confused. “Like spies behind enemy lines? Is that why you are in Hive space?”
The Tricinic hummed at a higher frequency. “It is our space. We are the Hive!”
 
 
Admiral Pelar of the third fleet stood in the centre of the training mat. On the floor around her were four tough looking Ashi, while a fifth was now squaring off against her. She blocked the jab and the surprise knee strike that followed, turning effortlessly to bring her elbow to her opponents ribs. With another deft turn she was behind him and kicking his knees forward. He tried to roll clear but she had anticipated the move and, as he rose, her spinning boot struck the side of his head.
“Nice try gentlemen.” She walked away and caught a towel thrown by the drill instructor. “That last one has potential,” she said, and the drill instructor nodded. “Next time, I expect at least one of them to land a hit. If not, I’ll have you in the ring instead, to make sure you still have what it takes.” She saw the fear in his eyes. “I accept nothing but the best from the Third Fleet.”
The medics ran onto the mat as she dabbed at her forehead, and she spotted Jar’Bek sitting on a bench nearby. She walked over to him and he stood, straightening what was no doubt an extremely expensive suit. “From one disappointment to another.”
The lawyer smiled. “Imagine only seeing your son when he is paid to be in your presence,” he countered.
She smirked. “Your tongue is still your most deadly weapon.”
He nodded. “Ah, but it must make you proud to see me make use of the things you taught me.”
Her face twitched. “I taught you to be a true Ashi, a soldier. I taught you to respect-”
Jar’Bek held up his hand. “I’m here on my client’s business, not yours. And, as I am paid a considerable sum per gal, let us not waste their money on matters that are concluded.” He enjoyed the irritation on her face. “I am here to finalise the amnesty treaties, and conclude your membership as citizens of Earth.”
The Admiral held up her hands, looking down at her combat training clothing. “I must shower and change first. Please, wait for me in my private office.” She smiled politely.
“No.” His smile seemed to hover as if it was a mask that could slip at any time. “You may have disowned me, but I still remember your tricks. You knew the time of our meeting; you had me brought here so you could intimidate me with this display of aggression. Then you ask me to wait in your office amongst your memorabilia and trophies.” He watched the anger behind her eyes. “You really think these tired old tricks will work on me?”
She sneered. “At least you remember something.”
“Oh, I had the scars removed, but I kept the lessons.” He walked away. “My client's time is valuable and I have scheduled a meeting with the other fleet Admiral’s for later this cycle. Since we have no time for your games, let us go to the briefing room. My team is already set up. If you wish to shower, know that it is more of your negotiating time you are wasting, and I do so hate waste.” He collected his briefcase and walked out of the room.
Captain Loring hurried after Jar’Bek, catching him as he entered the elevator. “You sure you want to antagonise the Admiral like that?”
He leaned back against the wall of the elevator and relaxed, letting out a small sigh. “A little negotiating trick a Kittran taught me. Anyway, she is no longer my Admiral.”
Elora’Tan leaned back on the opposite wall. “She is your mother, Jar.”
“Ha.” Jar’Bek laughed. “She disowned me. This is the first contact we’ve had in I forget how many celes. Her first thought is to try and intimidate me with that display. She likes to beat on cadets, she likes to cause pain, and she wanted me to watch.”
Loring gave a weak smile. “It forges strong soldiers. We can’t afford weakness.”
The elevator stopped and Jar’Bek took a step closer to Elora’Tan. “You think it was weakness that made me leave?” He didn’t let her answer, turning and exiting into the hallway. His voice now resonated with authority as he growled, “In case you people have forgotten, the Ashi will operate under the same rules as the rest of the colony. My mother is not the law... I am the law.
 
Next
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Full list of upcoming games on the Nintendo Switch (US) (Updated 11/7/2020)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page for noteworthy releases in November. Please give them a look if you want to see what games are likely to be some of October's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Five Dates 11/17/20 Nintendo.com
Mars Horizon 11/17/20 Nintendo.com
Professor Rubik's Brain Fitness 11/17/20 Official Website
Pure Pool 11/17/20 Nintendo.com
Serious Sam Collection 11/17/20 Nintendo.com
Sniper Elite 4 11/17/20 Nintendo.com
Who Wants to Be a Millionaire? 11/17/20 Nintendo.com
Nexoria: Dungeon Rogue Heroes 11/18/20 Nintendo.com
Art Sqool 11/19/20 Nintendo.com
Azurebreak Heroes 11/19/20 Nintendo.com
Brawl Chess 11/19/20 Nintendo.com
Bridge Constructor: The Walking Dead 11/19/20 Nintendo.com
Cake Bash 11/19/20 Nintendo.com
Cape's Escape Game 11/19/20 Nintendo.com
Dreamo 11/19/20 Nintendo.com
Educational Games For Kids 11/19/20 Nintendo.com
Eldrador Creatures 11/19/20 Nintendo.com
Grisaia Phantom Trigger 05 11/19/20 Nintendo.com
Karma Knight 11/19/20 Nintendo.com
Outbreak 11/19/20 Nintendo.com
Party Games: 15 in 1 11/19/20 Nintendo.com
Star Renegades 11/19/20 Official Twitter Post
The Casino -Roulette, Video Poker, Slot Machines, Craps, Baccarat- 11/19/20 Nintendo.com
Captain Sabretooth and the Magic Diamond 11/20/20 Nintendo.com
Fall Gummies 11/20/20 Nintendo.com
Fantasy Friends 11/20/20 Nintendo.com
Hyrule Warriors: Age of Calamity 11/20/20 Nintendo.com
Micetopia 11/20/20 Nintendo.com
Ramp Car Jumping 11/20/20 Nintendo.com
S.N.I.P.E.R. - Hunter Scope 11/20/20 Nintendo.com
2urvive 11/24/20 Nintendo.com
Monster Truck Championship 11/24/20 Nintendo.com
Tracks - Toybox Edition 11/24/20 Nintendo.com
My Aunt is a Witch 11/25/20 Nintendo.com
Out of Space: Couch Edition 11/25/20 Nintendo.com
Maid of Sker 11/26/20 Nintendo.com
QV 11/26/20 Nintendo.com
The Explorer of Night 11/26/20 Nintendo.com
BFF or Die 11/27/20 Nintendo.com
Girabox 11/27/20 Nintendo.com
More Dark 11/27/20 Nintendo.com
Tiny World Racing 11/27/20 Nintendo.com
Death Crown November 2020 Official Trailer
Ruggero Deodato's Cannibal November 2020 Official Website
Chronos: Before the Ashes 12/1/20 Official Twitter Post
Empire of Sin 12/1/20 Nintendo.com
Sam & Max Save the World 12/1/20 Nintendo.com
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate 12/2/20 Nintendo.com
Cybxus Hearts 12/3/20 Nintendo.com
Death Tales 12/3/20 Nintendo.com
Gunpig: Firepower For Hire 12/3/20 Nintendo.com
Immortals Fenyx Rising 12/3/20 Nintendo.com
Morbid: The Seven Acolytes 12/3/20 Nintendo.com
Pretty Princess Party 12/3/20 Nintendo.com
Quiplash 2 InterLASHional: The Say Anything Party Game! 12/3/20 Nintendo.com
Taiko No Tatsujin: Rhythmic Adventure Pack 12/3/20 Official Trailer
Commandos 2 HD Remaster 12/4/20 Nintendo.com
Fire Emblem: Shadow Dragon & The Blade of Light 12/4/20 Nintendo.com
Fitness Boxing 2: Rhythm & Exercise 12/4/20 Nintendo.com
Futoshiki Math 12/4/20 Nintendo.com
John Wick Hex 12/4/20 Nintendo.com
Nine Witches: Family Disruption 12/4/20 Nintendo.com
Steampunk Tower 2 12/4/20 Nintendo.com
Super Space Serpent Secondary Edition 12/4/20 Nintendo.com
Drawn to Life Two Realms 12/7/20 Official Trailer
Lofi Ping Pong 12/8/20 Nintendo.com
Monster Sanctuary 12/8/20 Nintendo.com
Puyo Puyo Tetris 2 12/8/20 Nintendo.com
Accidental Queens Collection 12/10/20 Nintendo.com
Alt-Frequencies 12/10/20 Nintendo.com
Collection of SaGa Final Fantasy Legend 12/15/20 Nintendo.com
Evolution Board Game 12/10/20 Nintendo.com
OctaFight 12/10/20 Nintendo.com
Override 2: Super Mech League December 2020 Official Trailer
Cyanide and Happiness: Freakpocalypse: Part 1 (Timed Console Exclusive) Fall 2020 Nintendo.com
Cyber Shadow Fall 2020 Official Website
Eldest Souls (Timed Console Exclusive) Fall 2020 Nintendo.com
Grindstone Fall 2020 Nintendo.com
PixelJunk Eden 2 Fall 2020 Nintendo.com
Skyforge Fall 2020 Official Trailer
Harvest Moon: One World Autumn 2020 (European Release Date) Nintendo.co.uk
Toy Soldiers HD Autumn 2020 Official Website
Wingspan Autumn 2020 Nintendo.com
Alchemic Cutie Q4 2020 Official Website
Alter Cosmos Q4 2020 Official Website
Circadian City Q4 2020 Announce Trailer
Counter Terrorist Agency Q4 2020 Official Website
Defense Corp Q4 2020 Developer Comment on Reddit
Ever Forward Q4 2020 Official Website
Metal Revolution Q4 2020 Official Announcement on New Game+ Expo Live Stream (via Gematsu)
Train Mechanic Simulator Q4 2020 Official Website
Golden Force Last Quarter 2020 Official Trailer
Clive 'N' Wrench Winter 2020 Official Trailer
B.Ark (Timed Exclusive) Late 2020 Nintendo.com
Beach Buggy Racing 2 Late 2020 Official Website
Dicey Dungeons Late 2020 Nintendo.com
Hoa Late 2020 Wholesome Direct 5-26-2020
Phogs! Late 2020 Nintendo.com
Quantum League Late 2020 Nintendo.com
Signs of the Sojourner Late 2020 Official Trailer
World of Horror Late 2020 Official Twitter Post
Dangerous Driving 2 Holiday 2020 Official Website
King of Seas Holiday 2020 Official Trailer
Scott Pilgrim Vs. The World: The Game Complete Edition Holiday 2020 Official Twitter Post
Speed 3 Grand Prix Holiday 2020 Official Trailer
Aground 2020 Official Website
Astrodogs 2020 Developer post on Reddit
Black Book 2020 Official Trailer
Bladed Fury 2020 Official Twitter Post
Boyfriend Dungeon 2020 Nintendo.com
Breakpoint 2020 Official Twitter Post
Car Mechanic Flipper 2020 Official Website
Circuit Superstars 2020 Official Website
Collapsus 2020 Official Website
Conarium 2020 Official Trailer
Cthulhu: Books of Ancients 2020 Official Website
DARQ: Complete Edition 2020 Official Trailer
Devil's Hunt 2020 Official Twitter Post
Door Kickers 2020 QubicGames 2020 Direct
Eastward 2020 Nintendo.com
Electrix 2020 Official Website
Farm & Fix 2020 2020 Official Website
Farm Manager 2018 2020 Official Website
Flipper Mechanic 2020 Official Website
Gearshifters 2020 Official Website
God Fire 2020 QubicGames 2020 Direct
Good Night Knight 2020 QubicGames 2020 Direct
Greak: Memories of Azur 2020 Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2020 Official Website
Haven 2020 Nintendo.com
Hazel Sky 2020 Official Trailer
Heaven's Vault 2020 Official Twitter Post
Hellpoint 2020 Official Twitter Post
Hero: Flood Rescue 2020 Official Website
Hindsight 20/20 2020 Announce Trailer
Kingpin: Reloaded 2020 Official Trailer
Littlewood 2020 Official Twitter Page
Lords of Exile 2020 Official Website/Official Trailer
Mail Mole 2020 Official Trailer
Maneater 2020 Official Twitter Post
Moon Village 2020 Official Website
Mushrooms: Forest Walker 2020 Official Website
N1RV Ann-A 2020 Announce Trailer
Necrobarista 2020 Official Twitter Page
Nyx: The Awakening 2020 Official Reveal Teaser/Official Website
Olija 2020 Official Twitter Post
Olympic Games Tokyo 2020 - The Official Videogame 2020 Official Website
P.U.G.S. Agents 2020 Official Website
Pillars of Eternity II: Deadfire 2020 Interview With Developer
Plastic Rebellion 2020 Official Website
Poker Club 4K 2020 Official Trailer
Real Boxing 2 2020 QubicGames 2020 Direct
Sail Forth 2020 Nintendo.com/
Samurai Gunn 2 2020 Nintendo.com
Spin Rhythm XD 2020 Announce Trailer
The Good Life 2020 Nintendo.com
This Is Pool 2020 Official Website
This Is Snooker 2020 Official Website
Those Who Remain 2020 Official Twitter Page
Tohu 2020 Official Trailer
Trigger Witch 2020 Kinda Funny Games E3 Showcase
Unheard 2020 Official Twitter Post
Unlucky Seven 2020 Official Website
Unto the End 2020 Official Trailer
Zengeon 2020 Official Trailer
Purrtato Tail: By the Light of the Elderstar 2020 "or when it's done" Official Fact Sheet
House Designer 2020/2021 Official Website
Ring of Life: Survive in Proxima 2020/2021 Official Website
Hitori Logic 1/1/21 Nintendo.com
Iris.Fall 1/7/21 Nintendo.com
Life of Fly 1/21/21 Nintendo.com
Gal*Gun Returns 1/28/21 Official Trailer
Märchen Forest 1/28/21 Official Press Release (via Gamasutra.com)
Atelier Ryza 2: Lost Legends & The Secret Fairy 1/29/21 Official Twitter Post (Koei Tecmo Europe)
Re:Zero – The Prophecy of the Throne 1/29/21 Official Trailer
Little Nightmares II 2/1/21 Official Twitter Post
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
Fallen Legion: Revenants 2/16/21 Official Trailer
Wings of Darkness 2/25/21 Official Press Release (via Gamasutra.com)
Wrath: Aeon of Ruin 2/25/21 Official Website
Bravely Default II 2/26/21 Nintendo.com
Story of Seasons: Pioneers of Olive Town 3/23/21 Nintendo.com
Balan Wonderworld 3/26/21 Official Twitter Post
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
King's Bounty II March 2021 Official Trailer
Sky: Children of the Light "A few months into 2021" Official Website
Blue Fire (Timed Exclusive) Q1 2021 Nintendo.com
House Secrets: The Beginning Q1 2021 Official Website
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Root Film Q1 2021 Official Press Release (via Gamasutra.com)
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Turrican Collector's Edition April/May 2021 Official Website
Georifters 6/24/21 Nintendo.com
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Doctor Who: The Edge of Reality Spring 2021 Official Twitter Post
Doctor Who: The Lonely Assassin Spring 2021 Official Twitter Post
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
R-Type Final 2 Spring 2021 Official Twitter Post
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Surviving the Aftermath Spring 2021 Nintendo.com
Turnip Boy Commits Tax Evasion Spring 2021 Official Trailer
Foreclosed Q2 2021 Developer Interview
Code: Realize ~Wintertide Miracles~ (Multiple Versions) Early 2021 Official Twitter Post
Cris Tales Early 2021 Official Website
Poison Control Early 2021 Official Trailer
Ruined King: A League of Legends Story Early 2021 Nintendo.com
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Griftlands: Nintendo Switch Edition Summer 2021 Nintendo Direct Mini Partner Showcase October 2020
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Party Crasher Simulator Second Half of 2021 Official Press Release
The Lord of the Rings: Gollum Late 2021 Gamescom 2020 presentation (via Dailyradar)
Aeon Must Die 2021 Official Trailer
Apex Legends 2021 Official Website
Artifact Hunter 2021 Official Website
Axiom Verge 2 2021 Official Website
Azur Lane: Crosswave Sails the Seas 2021 Official Twitter Post
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Card Shark 2021 Nintendo.com
Digimon Survive 2021 Anime Expo panel (relayed by NintendoEverything.com)/Official Twitter Post
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Graven 2021 Official Trailer
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Phantom Breaker Omnia 2021 Official Trailer (via IGN)
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Starbase Startopia 2021 Official Twitter Post
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Summer at the Edge of the Universe 2021 Official Twitter Post
The Legend of Bum-bo 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Where Cards Fall 2021 Official Trailer
XIII 2021 Official Twitter Post
Narco Tycoon First Half of 2022 Official Press Release (via Gamasutra)
Sea of Stars 2022 Official Trailer/Official Trailer
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]

Up to £197.99 profit in cashback through gambling offers with TopCashback, Quidco and OhMyDosh

Up to £197.99 profit in cashback through gambling offers with TopCashback, Quidco and OhMyDosh
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The first step is to sign up for the cashback sites if you haven't already. If you use a referral link to sign up then you can get an extra bonus once your cashback becomes payable:
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Offers
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Notes
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Let me know if you have any questions about any of these offers :)
submitted by pKYmlCo70Iyn9D0q38L1 to beermoneyuk [link] [comments]

After-Action Report

Admiral Velak Sin sat behind his desk, his mandibles clicking as he dictated his daily log, when his secretary buzzed the inter-office communicator.
“Commodore Reshaut to see you sir.”
“Send him in.” The Admiral responded brusquely.
The Commodore was still young, outrageously young, in fact, for the position that he occupied. However, even his most ardent rivals could not deny that the young Ravallian was one of the most competent officers ever produced by the Imperial Navy. Velak Sin leaned back in his chair, always happy to speak with his young protégé. Today, proved to be different, the Commodore was plainly nervous, the spines along his back twitching and undulating restlessly as he stood before his superior.
The Admiral broke the silence first, “How did your expedition to the new frontier go? Any incidents?” This was a sore point, a few cruiser groups had been lost, pushing back the boundaries of Imperial Space in the last few cycles, to be expected, but Velak Sin was not eager to explain to his superiors at Admiralty headquarters the loss of further ships and crews.
“We discovered a trading port, a station orbiting a gas giant, manned by a sapient species, that named themselves Terrans. We proceeded in formation and sent the usual terms of surrender as per regulations.” The Commodore was choosing his words very carefully, clearly attempting to gloss over some irregularity.
“They responded with hostility I presume. Did you suffer any losses?” Velak interjected, attempting to probe the utter depths of this event to discover the impropriety he was sure existed.
“No sir, they surrendered immediately, they had little in the way of weapons, and once we disabled their sentry satellites they were helpless.” Reshaut answered promptly.
“So, no losses then.” Velak pressed on relentlessly.
“We lost one light cruiser and 1/3 of the expedition’s personnel, are not accounted for at the present time.” The Commodore answered with military efficiency.
Velak Sin turned green with confusion. A ship being lost was a relatively normal occurrence, however it was highly irregular to sustain such heavy casualties with the ships still intact. “How did you lose an entire ship and a third of your crewmen, many of whom were not on said ship to a station that had surrendered?”
Reshaut looked pensive for a moment and apparently decided that the only way out was through. “You see sir when they agreed to surrender I and many of my captains went aboard the station to accept their terms. The station’s Governor invited our crews to a banquet to celebrate their inclusion in the Empire, I granted leave to my captains and many of my crew. The Terrans, provided us with a beverage they called “wine” sir, which was evidently comprised of a consumable form of alcohol. After the dinner the governor introduced us to a traditional Terran pastime known as Poker, which is a game of chance. I must have suffered a head injury at some point because I don’t remember what happened after that. My captains informed me that I was initially quite successful at the game “Poker” before my luck turned suddenly, evidently in an attempt to recoup my losses I wagered the terms of surrender and lost. A captain of a light cruiser suffered a similar fate against one of the minor dignitaries of the station, losing his ship during the game. We were not able to find all of our men as we left the station, and the ship that had been lost in the game was gone from the hangar when we left.”
Velak Sin sat in stunned silence, staring blankly in utter confusion at his subordinate. Finally, he managed to speak, “What was the name of this station?”
“The Bacchanal Hotel and Casino, Sir.” Reshaut answered quickly. “The station’s governor also gave me a message to pass on sir.”
“Well, let’s hear it.” Velak Sin said wearily.
“He said “The house always wins.” Sir.”
submitted by Vincere_Aut_Morire to HFY [link] [comments]

Up to £201.76 profit in cashback through gambling offers with TopCashback, Quidco and OhMyDosh

Up to £201.76 profit in cashback through gambling offers with TopCashback, Quidco and OhMyDosh
TopCashback, Quidco and OhMyDosh always have a number of gambling offers available, with the offered amounts often changing daily or weekly. There are currently quite a few offers available on each where the cashback amount is more than the required deposit or wager amount. I've done most of these and always keep an eye out for when the amounts increase, to make sure I can get the most for my money.
The first step is to sign up for the cashback sites if you haven't already. If you use a referral link to sign up then you can get an extra bonus once your cashback becomes payable:
Then the next step is to work through the offers. These are all only available for new customers, so if you already have an account with one of the sites then you won't be eligible for the offer from them unfortunately. It's also worth checking the terms as some have specific wagering requirements, for example Betfair Poker must be completed within 3 days of opening your account and low risk roulette bets (covering 25 or more of the 37 outcomes) are excluded from counting towards the wager.
Offers
# Site From Cashback Deposit/Wager Profit
1 Betfair Poker Quidco £50 £10 £40
2 Coral Casino TCB £42 £10 £32
3 Ladbrokes Casino TCB £42 £10 £32
4 William Hill Casino OMD £40 £10 £30
5 Pokerstars Quidco £32 £20 £12
6 Paddy Power Games TCB / Quidco £20 £10 £10
7 Lottoland TCB £20 £10.01 £9.99
8 Lottomart TCB £18 £10 £8
9 Tombola Quidco £17.32 £10 £7.32
10 BingoPort TCB £3 - £3
11 LottoGo OMD £4 £2 £2
12 Free Slots Genie OMD £1.25 - £1.25
13 Free Spins Loopy OMD £0.80 - £0.80
14 Mr Free Slots OMD £0.80 - £0.80
15 FreeBingoGenie OMD £0.60 - £0.60
Notes
If you complete all these offers then you should make £189.76 cashback in profit through the offers alone. If you are new to the cashback sites and sign up through referral links then this will be £201.76 instead. There's also a chance you can make a profit on any or all the offers and walk away with even more.
There's also a final few key points:
  • Make sure you have all adblockers and tracking protection switched off as otherwise this may lead to issues with the cashback tracking correctly.
  • I've listed the highest paying in terms of deposit/wager to cashback offers here, but if you have a preference for one cashback site over the other then they often offer very similar amounts if you'd rather go with the other instead.
  • Similarly, some sites (OhMyDosh in particular) offer a lower cashback amount but also a lower deposit/wager amount, which may be more appealing to some.
  • I don't like to say the cashback is guaranteed as all the cashback sites say it never is, but I've never had an issue with any of these sites, whether through gambling or other offers.
  • Please be aware that these all these offers all are gambling, so I'd highly recommend depositing and wagering only the mimimum amount required to get the cashback, then withdrawing any profit you may have made.
  • Please Be Gamble Aware when using these sites.
Let me know if you have any questions about any of these offers :)
submitted by pKYmlCo70Iyn9D0q38L1 to beermoneyuk [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

Dragon Quest 11 S is one of the very best games on the Switch.

I've been playing DQ11 on and off since it came out on switch, not to the fault of the game itself (I've been busy and have a lot of games to play). With the quarantine I've gotten to really sink my teeth into it, and now I'm totally obsessed and have my other single player game on hold to play this one for hours a day. It starts out strong and just keeps getting better and better and better as you progress. I just had to come rave about it after seeing this game be suspiciously absent from all the "Best Switch Games" list I could see from a google search. I would personally rank it not so far behind the likes of BOTW when it comes to the best Switch games.
DQ 11 S is much more than a port of a PS4 game, it's more like Dragon Quest 11 Royal than anything. Beyond the countless QOL additions and new features, there is substantial new main story content in this version. Without going into spoilers, the switch content is seamlessly added in at a major juncture in the story and is a decently hefty amount of content. Not only does it flesh out the story in meaningful ways, this switch exclusive content is truly excellent and very polished. The story started out pretty strong, but where I am now am I absolutely enthralled. Over the course of a few hours you go from a hilarious and wholesome adventure, to a dark comedy, to something that pulls at your heartstrings, and then at an epic moment straight out of Lord of the Rings. A lot the plot points are very standard JRPG-fare, but as the Easy Allies review said "It's not just what you do, but how you do it". The execution of the narrative is really stellar and you will become very invested in world and want to save it because you like it so much. The party members being extremely likable and well written doesn't hurt either. Here are some other points that hopefully might convince someone to give this game a shot:
TL;DR Give the demo a shot if you like RPGs that have an amazing sense of adventure, great stories/characters, a detailed world to explore, and really good turn-based combat that isn't bogged down by complicated mechanics.
EDIT: A note on the OST. The soundtrack is being criticized as "terrible" and "conplete ass" by some. I'll admit that the OST isn't the game's strongest point, with the biggest failing being the lack of variety between town music , but the soundtrack is far from bad. With this version's orchestration, many tracks are very nice on the ears like these ones: https://www.youtube.com/watch?v=voOqoVWkhXg, https://www.youtube.com/watch?v=6cWXjqDnJeg. I switched my overworld theme to the DQ8 one halfway through the game, which sounds gorgeous and is a nice mixup. The battle theme is the same throughout, but that's kinda how all JRPGs do it
submitted by FormerSuperlative to NintendoSwitch [link] [comments]

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