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'Alvin and the Chipmunks: Chipwrecked' a review

Making good on this post.
Disclaimer: I have never seen anything related to this Alvin and the Chipmunks series, and am coming into the third entry blind. Any misunderstanding due to this is entirely my fault for not keeping up with the deep interconnected mythology of the AatC universe.
SPOILERS: I have to prove I watched this damned thing, so you're getting all the details.
This movie is not awful. I was expecting far worse, honestly. If you've ever watched cartoons aimed at 3-5 year olds you can probably tolerate this(though I highly recommend actually having a 3-5 year old around since you can start playing with them to distract you from the movie). The shtick of this series, apparently, is that Alvin and his brothers Simon and Theodore are famous singers in a pop group(and get this: They're Chipmunks!); they get into wacky misadventures while high screeching covers of pop songs play in the background. I expect if you actually like any of the songs covered this will shift from annoying to insulting, but being largely ignorant of pop music circa 2010, it remained merely annoying for me. They are joined by 'The Chipettes' a gender-bent complement to AatC who have their own band, and all of them are stewarded by their ownemanagedad Dave.
The movie begins on a cruise ship bouncing from one micro set-piece to another. While it's filled with 'musical' numbers, they come rapid fire and never seem to stick with anything beyond a quick 'remember this?' reference. I would not be surprised if they kept the songs short because they were able to avoid paying licence fees for the songs by using less than thirty second samples. After getting into some trouble with the captain, the Chipmunks are admonished by Dave, but they convince him to give them another chance; while Dave has dinner with the captain to smooth things over, the Chipmunks get up to some wacky shenanigans.
The Chipmunks all exhibit their trade-mark personalities here as, astonishingly, they have to set up some character development later. Alvin here is the selfish(and annoying) one, Simon is the smart(and annoying) one, Theodore is the dumb(and fat, and annoying) one. The girl chipmunks get less attention individually but I get the impression their personalities directly mirror their male counterparts. Alvin charges off to party in the ship's casino, with Simon chasing after him to bring him back to their room, the Chipettes get into a... dance off(shudder)... with some twenty-somethings, and Dave eventually comes to round them up.
We are also introduced here to Ian, the chipmunks' former ownemanager(but not dad), now working as a pelican mascot on the cruise ship. We're led to understand that he was a dick and cruelly kept his sentient chipmunks in cages, therefore it's funny that he's fallen on hard times. Also fallen on hard times: David Cross, who plays Ian, is reduced from the highs of blueing himself on Arrested Development to playing a minor character in a movie about singing rodents.
The chipmunks are punished for their escapades by being restricted to shuffle-board as their only activity for the rest of their trip with Dave watching closely to keep them out of trouble. No sooner does Dave take a nap than the Chipmunks barter a kite from a fat kid to go parasailing, and shock and surprise they go flying off away from the ship, eventually landing on an island. Dave realizes they've gone missing and take a... hang glider?... off the ship to go after them; David Cross Ian tries to stop him, but the two end up crashing into the water.
The humans eventually wash up on the same Island, where they surely meet up with the chipmunks and everyone learns a valuable lesson. My that ninety minutes flew by...
OH GOOD LORD, WE'RE ONLY TWENTY MINUTES IN! The viewer is advised that panic attacks are normal, and to avoid hyperventilation by breathing through the nose, or into a paper bag.
Ahem. On the island the Chipmunks attempt to survive, creating a SOS sign in the sand, starting a fire, fighting over the only morsel of food, all while grappling with the fear that they may never be found and worse, the existential dread that they may have annoyed Dave so much that he won't even bother to come looking for them. And singing annoying songs, and exhibiting rote character traits and generally making you wish you were doing anything else with your time. Meanwhile Dave and David CrossIan wash up on some other part of the island, where they will meander through the second act of the film with G-rated sniping at each-other.
The chipmunks run into Zoe, another castaway, played by Jenny Slate(I had a Washed Up Actor joke cued up, but it turns out this came before anything else I'd seen her in). Some very boring jokes follow, but importantly we have a major plot point: Simon, the smart, responsible chipmunk, is bitten by a spider whose venom he knows, because he's the smart one, has the side effect of changing one's personality. The chipmunks go to sleep, and when they wake up Simon has turned into the outgoing, adventurous and french accented 'Simone'. This upsets the balance with Alvin who is confronted with his own inner demons realizing in watching 'Simone' that his own actions are often disruptive and counterproductive.
The chipmunks pair off with their gender-bent mirror-images(something Freudian here, but I never read Freud, people just describe this sort of thing as Freudian). Girl-Simon is impressed by the antics of the drugged up 'Simone' who romances her with a golden bracelet he found exploring a waterfall, while Alvin and Girl-Alvin each reckon with the fact that they've been selfish and useless their entire lives, so they decide to be responsible and build shelters. Theodore and Girl-Theodore were... present.
At this point the reader is encouraged to reflect on the fact that these Chipmunks all view Dave as their 'father', not simply their owner. This makes them all step-siblings, at least and their 'romantic' entanglements take on an entirely different slant. Combined with the fact that none of the male chipmunks wears pants, and the girls wear skirts hitched up above their waists gives the film a risque quality that I am shocked was allowed under a G-rating.
Eventually Dave and David CrossIan meet up with the Chipmunks, just before the island... which is a volcano, by the way... begins to erupt. Alvin demonstrates he's matured and can be responsible, while Simon who is reverted back to his normal self must demonstrate courage to save Girl-Simon from Zoe, who's actually crazy, why not. Dave learns to trust his pets/children/employers, and David CrossIan realizes he was a dick when he owned/managed the chipmunks. Everyone convinces everyone else to be cool and they all escape the island together on a raft built by the rodents.
One more musical number as the Chipmunks headline at the... International Music Awards? Is that a thing? Did they agree to be associated with this? Watching the chipmunks perform to a riotous crowd highlights how strange it is that a cover-band doing pop songs would rise to such heights of fame, ignoring the fact that their screeching high-pitched renditions of popular songs grates one to the soul, and that these sentient rodents are simply accepted as a part of society.
THE END(thank god)
Again, not a terrible kids movie; much better the farther they deviated from the musical shtick. Animation was good for the most part, even if what they chose to animate was questionable. Most of the humor was flat, the plot was predictable, but the ending was actually somewhat touching, having earned its emotional climax with fairly decent character arcs through the middle act.
Score: 2/5
TL;DR A risque, sensual, half-nude, romp through the forest has these triplets questioning their morays, learning that forbidden love, treasure, and personal growth can all be found on the path to survival.
submitted by SonOfOlle to minnesotatwins [link] [comments]

SKRIBBL WORD LIST

Pac-Man
bow
Apple
chest
six pack
nail
tornado
Mickey Mouse
Youtube
lightning
traffic light
waterfall
McDonalds
Donald Trump
Patrick
stop sign
Superman
tooth
sunflower
keyboard
island
Pikachu
Harry Potter
Nintendo Switch
Facebook
eyebrow
Peppa Pig
SpongeBob
Creeper
octopus
church
Eiffel tower
tongue
snowflake
fish
Twitter
pan
Jesus Christ
butt cheeks
jail
Pepsi
hospital
pregnant
thunderstorm
smile
skull
flower
palm tree
Angry Birds
America
lips
cloud
compass
mustache
Captain America
pimple
Easter Bunny
chicken
Elmo
watch
prison
skeleton
arrow
volcano
Minion
school
tie
lighthouse
fountain
Cookie Monster
Iron Man
Santa
blood
river
bar
Mount Everest
chest hair
Gumball
north
water
cactus
treehouse
bridge
short
thumb
beach
mountain
Nike
flag
Paris
eyelash
Shrek
brain
iceberg
fingernail
playground
ice cream
Google
dead
knife
spoon
unibrow
Spiderman
black
graveyard
elbow
golden egg
yellow
Germany
Adidas
nose hair
Deadpool
Homer Simpson
Bart Simpson
rainbow
ruler
building
raindrop
storm
coffee shop
windmill
fidget spinner
yo-yo
ice
legs
tent
mouth
ocean
Fanta
homeless
tablet
muscle
Pinocchio
tear
nose
snow
nostrils
Olaf
belly button
Lion King
car wash
Egypt
Statue of Liberty
Hello Kitty
pinky
Winnie the Pooh
guitar
Hulk
Grinch
Nutella
cold
flagpole
Canada
rainforest
blue
rose
tree
hot
mailbox
Nemo
crab
knee
doghouse
Chrome
cotton candy
Barack Obama
hot chocolate
Michael Jackson
map
Samsung
shoulder
Microsoft
parking
forest
full moon
cherry blossom
apple seed
Donald Duck
leaf
bat
earwax
Italy
finger
seed
lilypad
brush
record
wrist
thunder
gummy
Kirby
fire hydrant
overweight
hot dog
house
fork
pink
Sonic
street
Nasa
arm
fast
tunnel
full
library
pet shop
Yoshi
Russia
drum kit
Android
Finn and Jake
price tag
Tooth Fairy
bus stop
rain
heart
face
tower
bank
cheeks
Batman
speaker
Thor
skinny
electric guitar
belly
cute
ice cream truck
bubble gum
top hat
Pink Panther
hand
bald
freckles
clover
armpit
Japan
thin
traffic
spaghetti
Phineas and Ferb
broken heart
fingertip
funny
poisonous
Wonder Woman
Squidward
Mark Zuckerberg
twig
red
China
dream
Dora
daisy
France
Discord
toenail
positive
forehead
earthquake
iron
Zeus
Mercedes
Big Ben
supermarket
Bugs Bunny
Yin and Yang
drink
rock
drum
piano
white
bench
fall
royal
seashell
Audi
stomach
aquarium
Bitcoin
volleyball
marshmallow
Cat Woman
underground
Green Lantern
bottle flip
toothbrush
globe
sand
zoo
west
puddle
lobster
North Korea
Luigi
bamboo
Great Wall
Kim Jong-un
bad
credit card
swimming pool
Wolverine
head
hair
Yoda
Elsa
turkey
heel
maracas
clean
droplet
cinema
poor
stamp
Africa
whistle
Teletubby
wind
Aladdin
tissue box
fire truck
Usain Bolt
water gun
farm
iPad
well
warm
booger
WhatsApp
Skype
landscape
pine cone
Mexico
slow
organ
fish bowl
teddy bear
John Cena
Frankenstein
tennis racket
gummy bear
Mount Rushmore
swing
Mario
lake
point
vein
cave
smell
chin
desert
scary
Dracula
airport
kiwi
seaweed
incognito
Pluto
statue
hairy
strawberry
low
invisible
blindfold
tuna
controller
Paypal
King Kong
neck
lung
weather
Xbox
tiny
icicle
flashlight
scissors
emoji
strong
saliva
firefighter
salmon
basketball
spring
Tarzan
red carpet
drain
coral reef
nose ring
caterpillar
Wall-e
seat belt
polar bear
Scooby Doo
wave
sea
grass
pancake
park
lipstick
pickaxe
east
grenade
village
Flash
throat
dizzy
Asia
petal
Gru
country
spaceship
restaurant
copy
skin
glue stick
Garfield
equator
blizzard
golden apple
Robin Hood
fast food
barbed wire
Bill Gates
Tower of Pisa
neighborhood
lightsaber
video game
high heels
dirty
flamethrower
pencil sharpener
hill
old
flute
cheek
violin
fireball
spine
bathtub
cell phone
breath
open
Australia
toothpaste
Tails
skyscraper
cowbell
rib
ceiling fan
Eminem
Jimmy Neutron
photo frame
barn
sandstorm
Jackie Chan
Abraham Lincoln
T-rex
pot of gold
KFC
shell
poison
acne
avocado
study
bandana
England
Medusa
scar
Skittles
Pokemon
branch
Dumbo
factory
Hollywood
deep
knuckle
popular
piggy bank
Las Vegas
microphone
Tower Bridge
butterfly
slide
hut
shovel
hamburger
shop
fort
Ikea
planet
border
panda
highway
swamp
tropical
lightbulb
Kermit
headphones
jungle
Reddit
young
trumpet
cheeseburger
gas mask
apartment
manhole
nutcracker
Antarctica
mansion
bunk bed
sunglasses
spray paint
Jack-o-lantern
saltwater
tank
cliff
campfire
palm
pumpkin
elephant
banjo
nature
alley
fireproof
earbuds
crossbow
Elon Musk
quicksand
Playstation
Hawaii
good
corn dog
Gandalf
dock
magic wand
field
Solar System
photograph
ukulele
James Bond
The Beatles
Katy Perry
pirate ship
Poseidon
Netherlands
photographer
Lego
hourglass
glass
path
hotel
ramp
dandelion
Brazil
coral
cigarette
messy
Dexter
valley
parachute
wine glass
matchbox
Morgan Freeman
black hole
midnight
astronaut
paper bag
sand castle
forest fire
hot sauce
social media
William Shakespeare
trash can
fire alarm
lawn mower
nail polish
Band-Aid
Star Wars
clothes hanger
toe
mud
coconut
jaw
bomb
south
firework
sailboat
loading
iPhone
toothpick
BMW
ketchup
fossil
explosion
Finn
Einstein
infinite
dictionary
Photoshop
trombone
clarinet
rubber
saxophone
helicopter
temperature
bus driver
cello
London
newspaper
blackberry
shopping cart
Florida
Daffy Duck
mayonnaise
gummy worm
flying pig
underweight
Crash Bandicoot
bungee jumping
kindergarten
umbrella
hammer
night
laser
glove
square
Morty
firehouse
dynamite
chainsaw
melon
waist
Chewbacca
kidney
stoned
Rick
ticket
skateboard
microwave
television
soil
exam
cocktail
India
Colosseum
missile
hilarious
Popeye
nuke
silo
chemical
museum
Vault boy
adorable
fast forward
firecracker
grandmother
Porky Pig
roadblock
continent
wrinkle
shaving cream
Northern Lights
tug
London Eye
Israel
shipwreck
xylophone
motorcycle
diamond
root
coffee
princess
Oreo
goldfish
wizard
chocolate
garbage
ladybug
shotgun
kazoo
Minecraft
video
message
lily
fisherman
cucumber
password
western
ambulance
doorknob
glowstick
makeup
barbecue
jazz
hedgehog
bark
tombstone
coast
pitchfork
Christmas
opera
office
insect
hunger
download
hairbrush
blueberry
cookie jar
canyon
Happy Meal
high five
fern
quarter
peninsula
imagination
microscope
table tennis
whisper
fly swatter
pencil case
harmonica
Family Guy
New Zealand
apple pie
warehouse
cookie
USB
jellyfish
bubble
battery
fireman
pizza
angry
taco
harp
alcohol
pound
bedtime
megaphone
husband
oval
rail
stab
dwarf
milkshake
witch
bakery
president
weak
second
sushi
mall
complete
hip hop
slippery
horizon
prawn
plumber
blowfish
Madagascar
Europe
bazooka
pogo stick
Terminator
Hercules
notification
snowball fight
high score
Kung Fu
Lady Gaga
geography
sledgehammer
bear trap
sky
cheese
vine
clown
catfish
snowman
bowl
waffle
vegetable
hook
shadow
dinosaur
lane
dance
scarf
cabin
Tweety
bookshelf
swordfish
skyline
base
straw
biscuit
Greece
bleach
pepper
reflection
universe
skateboarder
triplets
gold chain
electric car
policeman
electricity
mother
Bambi
croissant
Ireland
sandbox
stadium
depressed
Johnny Bravo
silverware
raspberry
dandruff
Scotland
comic book
cylinder
Milky Way
taxi driver
magic trick
sunrise
popcorn
eat
cola
cake
pond
mushroom
rocket
surfboard
baby
cape
glasses
sunburn
chef
gate
charger
crack
mohawk
triangle
carpet
dessert
taser
afro
cobra
ringtone
cockroach
levitate
mailman
rockstar
lyrics
grumpy
stand
Norway
binoculars
nightclub
puppet
novel
injection
thief
pray
chandelier
exercise
lava lamp
lap
massage
thermometer
golf cart
postcard
bell pepper
bed bug
paintball
Notch
yogurt
graffiti
burglar
butler
seafood
Sydney Opera House
Susan Wojcicki
parents
bed sheet
Leonardo da Vinci
intersection
palace
shrub
lumberjack
relationship
observatory
junk food
eye
log
dice
bicycle
pineapple
camera
circle
lemonade
soda
comb
cube
Doritos
love
table
honey
lighter
broccoli
fireplace
drive
Titanic
backpack
emerald
giraffe
world
internet
kitten
volume
Spain
daughter
armor
noob
rectangle
driver
raccoon
bacon
lady
bull
camping
poppy
snowball
farmer
lasso
breakfast
oxygen
milkman
caveman
laboratory
bandage
neighbor
Cupid
Sudoku
wedding
seagull
spatula
atom
dew
fortress
vegetarian
ivy
snowboard
conversation
treasure
chopsticks
garlic
vacuum
swimsuit
divorce
advertisement
vuvuzela
Mr Bean
Fred Flintstone
pet food
upgrade
voodoo
punishment
Charlie Chaplin
Rome
graduation
beatbox
communism
yeti
ear
dots
octagon
kite
lion
winner
muffin
cupcake
unicorn
smoke
lime
monster
Mars
moss
summer
lollipop
coffin
paint
lottery
wife
pirate
sandwich
lantern
seahorse
Cuba
archer
sweat
deodorant
plank
Steam
birthday
submarine
zombie
casino
gas
stove
helmet
mosquito
ponytail
corpse
subway
spy
jump rope
baguette
grin
centipede
gorilla
website
text
workplace
bookmark
anglerfish
wireless
Zorro
sports
abstract
detective
Amsterdam
elevator
chimney
reindeer
Singapore
perfume
soldier
bodyguard
magnifier
freezer
radiation
assassin
yawn
backbone
disaster
giant
pillow fight
grasshopper
Vin Diesel
geyser
burrito
celebrity
Lasagna
Pumba
karaoke
hypnotize
platypus
Leonardo DiCaprio
bird bath
battleship
back pain
rapper
werewolf
Black Friday
cathedral
Sherlock Holmes
ABBA
hard hat
sword
mirror
toilet
eggplant
jelly
hero
starfish
bread
snail
person
plunger
computer
nosebleed
goat
joker
sponge
mop
owl
beef
portal
genie
crocodile
murderer
magic
pine
winter
robber
pepperoni
shoebox
fog
screen
son
folder
mask
Goofy
Mercury
zipline
wall
dragonfly
zipper
meatball
slingshot
Pringles
circus
mammoth
nugget
mousetrap
recycling
revolver
champion
zigzag
meat
drought
vodka
notepad
porcupine
tuba
hacker
broomstick
kitchen
cheesecake
satellite
JayZ
squirrel
leprechaun
jello
gangster
raincoat
eyeshadow
shopping
gardener
scythe
portrait
jackhammer
allergy
honeycomb
headache
Miniclip
Mona Lisa
cheetah
virtual reality
virus
Argentina
blanket
military
headband
superpower
language
handshake
reptile
thirst
fake teeth
duct tape
macaroni
color-blind
comfortable
Robbie Rotten
coast guard
cab driver
pistachio
Angelina Jolie
autograph
sea lion
Morse code
clickbait
star
girl
lemon
alarm
shoe
soap
button
kiss
grave
telephone
fridge
katana
switch
eraser
signature
pasta
flamingo
crayon
puzzle
hard
juice
socks
crystal
telescope
galaxy
squid
tattoo
bowling
lamb
silver
lid
taxi
basket
step
stapler
pigeon
zoom
teacher
holiday
score
Tetris
frame
garden
stage
unicycle
cream
sombrero
error
battle
starfruit
hamster
chalk
spiral
bounce
hairspray
lizard
victory
balance
hexagon
Ferrari
MTV
network
weapon
fist fight
vault
mattress
viola
birch
stereo
Jenga
plug
chihuahua
plow
pavement
wart
ribbon
otter
magazine
Bomberman
vaccine
elder
Romania
champagne
semicircle
Suez Canal
Mr Meeseeks
villain
inside
spade
gravedigger
Bruce Lee
gentle
stingray
can opener
funeral
jet ski
wheelbarrow
thug
undo
fabulous
space suit
cappuccino
Minotaur
skydiving
cheerleader
Stone Age
Chinatown
razorblade
crawl space
cauldron
trick shot
Steve Jobs
audience
time machine
sewing machine
face paint
truck driver
x-ray
fly
salt
spider
boy
dollar
turtle
book
chain
dolphin
sing
milk
wing
pencil
snake
scream
toast
vomit
salad
radio
potion
dominoes
balloon
monkey
trophy
feather
leash
loser
bite
notebook
happy
Mummy
sneeze
koala
tired
sick
pipe
jalapeno
diaper
deer
priest
youtuber
boomerang
pro
ruby
hop
hopscotch
barcode
vote
wrench
tissue
doll
clownfish
halo
Monday
tentacle
grid
Uranus
oil
scarecrow
tarantula
germ
glow
haircut
Vatican
tape
judge
cell
diagonal
science
mustard
fur
janitor
ballerina
pike
nun
chime
tuxedo
Cerberus
panpipes
surface
coal
knot
willow
pajamas
fizz
student
eclipse
asteroid
Portugal
pigsty
brand
crowbar
chimpanzee
Chuck Norris
raft
carnival
treadmill
professor
tricycle
apocalypse
vitamin
orchestra
groom
cringe
knight
litter box
macho
brownie
hummingbird
Hula Hoop
motorbike
type
catapult
take off
wake up
concert
floppy disk
BMX
bulldozer
manicure
brainwash
William Wallace
guinea pig
motherboard
wheel
brick
egg
lava
queen
gold
God
ladder
coin
laptop
toaster
butter
bag
doctor
sit
tennis
half
Bible
noodle
golf
eagle
cash
vampire
sweater
father
remote
safe
jeans
darts
graph
nothing
dagger
stone
wig
cupboard
minute
match
slime
garage
tomb
soup
bathroom
llama
shampoo
swan
frown
toolbox
jacket
adult
crate
quill
spin
waiter
mint
kangaroo
captain
loot
maid
shoelace
luggage
cage
bagpipes
loaf
aircraft
shelf
safari
afterlife
napkin
steam
coach
slope
marigold
Mozart
bumper
Asterix
vanilla
papaya
ostrich
failure
scoop
tangerine
firefly
centaur
harbor
uniform
Beethoven
Intel
moth
Spartacus
fluid
acid
sparkles
talent show
ski jump
polo
ravioli
delivery
woodpecker
logo
Stegosaurus
diss track
Darwin Watterson
filmmaker
silence
dashboard
echo
windshield
Home Alone
tablecloth
backflip
headboard
licorice
sunshade
Picasso
airbag
water cycle
meatloaf
insomnia
broom
whale
pie
demon
bed
braces
fence
orange
sleep
gift
Popsicle
spear
zebra
Saturn
maze
chess
wire
angel
skates
pyramid
shower
claw
hell
goal
bottle
dress
walk
AC/DC
tampon
goatee
prince
flask
cut
cord
roof
movie
ash
tiger
player
magician
wool
saddle
cowboy
derp
suitcase
sugar
nest
anchor
onion
magma
limbo
collar
mole
bingo
walnut
wealth
security
leader
melt
Gandhi
arch
toy
turd
scientist
hippo
glue
kneel
orbit
below
totem
health
towel
diet
crow
addiction
minigolf
clay
boar
navy
butcher
trigger
referee
bruise
translate
yearbook
confused
engine
poke
wreath
omelet
gravity
bride
godfather
flu
accordion
engineer
cocoon
minivan
bean bag
antivirus
billiards
rake
cement
cauliflower
espresso
violence
blender
chew
bartender
witness
hobbit
corkscrew
chameleon
cymbal
Excalibur
grapefruit
action
outside
guillotine
timpani
frostbite
leave
Mont Blanc
palette
electrician
fitness trainer
journalist
fashion designer
bucket
penguin
sheep
torch
robot
peanut
UFO
belt
Earth
magnet
dragon
soccer
desk
search
seal
scribble
gender
food
anvil
crust
bean
hockey
pot
pretzel
needle
blimp
plate
drool
frog
basement
idea
bracelet
cork
sauce
gang
sprinkler
shout
morning
poodle
karate
bagel
wolf
sausage
heat
wasp
calendar
tadpole
religion
hose
sleeve
acorn
sting
market
marble
comet
pain
cloth
drawer
orca
hurdle
pinball
narwhal
pollution
metal
race
end
razor
dollhouse
distance
prism
pub
lotion
vanish
vulture
beanie
burp
periscope
cousin
customer
label
mold
kebab
beaver
spark
meme
pudding
almond
mafia
gasp
nightmare
mermaid
season
gasoline
evening
eel
cast
hive
beetle
diploma
jeep
bulge
wrestler
Anubis
mascot
spinach
hieroglyph
anaconda
handicap
walrus
blacksmith
robin
reception
invasion
fencing
sphinx
evolution
brunette
traveler
jaguar
diagram
hovercraft
parade
dome
credit
tow truck
shallow
vlogger
veterinarian
furniture
commercial
cyborg
scent
defense
accident
marathon
demonstration
NASCAR
Velociraptor
pharmacist
Xerox
gentleman
dough
rhinoceros
air conditioner
poop
clock
carrot
cherry
candle
boots
target
wine
die
moon
airplane
think
pause
pill
pocket
Easter
horse
child
lamp
pillow
yolk
potato
pickle
nurse
ham
ninja
screw
board
pin
lettuce
console
climb
goose
bill
tortoise
sink
ski
glitter
miner
parrot
clap
spit
wiggle
peacock
roll
ballet
ceiling
celebrate
blind
yacht
addition
flock
powder
paddle
harpoon
kraken
baboon
antenna
classroom
bronze
writer
Obelix
touch
sensei
rest
puma
dent
shake
goblin
laundry
cloak
detonate
Neptune
cotton
generator
canary
horsewhip
racecar
Croatia
tip
cardboard
commander
seasick
anthill
vinegar
hippie
dentist
animation
Slinky
wallpaper
pendulum
vertical
chestplate
anime
beanstalk
survivor
florist
faucet
spore
risk
wonderland
wrestling
hazelnut
cushion
W-LAN
mayor
community
raisin
udder
oyster
sew
hazard
curry
pastry
mime
victim
mechanic
hibernate
bouncer
Iron Giant
floodlight
pear
sad
paw
space
bullet
skribbl.io
shirt
cow
worm
king
tea
truck
pants
hashtag
DNA
bird
Monster
beer
curtain
tire
nachos
bear
cricket
teapot
nerd
deaf
fruit
meteorite
rice
sniper
sale
gnome
shock
shape
alligator
meal
nickel
party
hurt
Segway
Mr. Bean
banker
cartoon
double
hammock
juggle
pope
leak
room
throne
hoof
radar
wound
luck
swag
panther
flush
Venus
disease
fortune
porch
machine
pilot
copper
mantis
keg
biology
wax
gloss
leech
sculpture
pelican
trapdoor
plague
quilt
yardstick
lounge
teaspoon
broadcast
uncle
comedian
mannequin
peasant
streamer
oar
drama
cornfield
carnivore
wingnut
vent
cabinet
vacation
applause
vision
radish
picnic
Skrillex
jester
preach
armadillo
hyena
librarian
interview
sauna
surgeon
dishrag
manatee
symphony
queue
industry
Atlantis
excavator
canister
model
flight attendant
ghost
pig
key
banana
tomato
axe
line
present
duck
alien
peas
gem
web
grapes
corn
can
fairy
camel
paper
beak
corner
penny
dig
link
donkey
fox
rug
drip
hunter
horn
purse
gumball
pony
musket
flea
kettle
rooster
balcony
seesaw
stork
dinner
greed
bait
duel
trap
heist
origami
skunk
coaster
leather
socket
fireside
cannon
ram
filter
alpaca
Zelda
condiment
server
antelope
emu
chestnut
dalmatian
swarm
sloth
reality
Darwin
torpedo
toucan
pedal
tabletop
frosting
bellow
vortex
bayonet
margarine
orchid
beet
journey
slam
marmalade
employer
stylus
spoiler
repeat
tiramisu
cuckoo
collapse
eskimo
assault
orangutan
wrapping
albatross
mothball
evaporate
turnip
puffin
reeds
receptionist
impact
dispenser
nutshell
procrastination
architect
programmer
bricklayer
boat
bell
ring
fries
money
chair
door
bee
tail
ball
mouse
rat
window
peace
nut
blush
page
toad
hug
ace
tractor
peach
whisk
hen
day
shy
lawyer
rewind
tripod
trailer
hermit
welder
festival
punk
handle
protest
lens
attic
foil
promotion
work
limousine
patriot
badger
studio
athlete
quokka
trend
pinwheel
gravel
fabric
lemur
provoke
rune
display
nail file
embers
asymmetry
actor
carpenter
aristocrat
Zuma
chinchilla
archaeologist
apple
hat
sun
box
cat
cup
train
bunny
sound
run
barrel
barber
grill
read
family
moose
boil
printer
poster
sledge
nutmeg
heading
cruise
pillar
retail
monk
spool
catalog
scuba
anteater
pensioner
coyote
vise
bobsled
purity
tailor
meerkat
weasel
invention
lynx
kendama
zeppelin
patient
gladiator
slump
Capricorn
baklava
prune
stress
crucible
hitchhiker
election
caviar
marmot
hair roller
pistol
cone
ant
lock
hanger
cap
Mr. Meeseeks
comedy
coat
tourist
tickle
facade
shrew
diva
patio
apricot
spelunker
parakeet
barbarian
tumor
figurine
desperate
landlord
bus
mug
dog
shark
abyss
betray HUH SO HARD
submitted by Temporary_Scratch_14 to skribbl [link] [comments]

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[Let's build D100] Ships you might come across in a busy port.

The party has come into a busy port and decide to visit some other ships. Who might they discover, what might they find?

d100 Interesting Ships in a Port


  1. Shani and Aurora's Tent of Two - The two goblin sisters Shani and Aurora sail providing services to port settlements. Shani claims to be a seer and charges 60gp for a "reading" of the future (she is not). Aurora 'The useful one' provides the service of casting identify for 20gp. She may also agree to sell some of her extensive library if offered the right price. [dweeb_bush]
  2. The Bones Brothers - The bones brothers are a travelling group of jolly bards. As their name suggests they are animated skeletons. Jimbo-double bass, Timbo-guitar, Limbo-vocals, Dimbo-marimba and Franky-drums. They are very hospitable and put on a show for anyone who comes and visits them! [dweeb_bush]
  3. The Lovers - A small nondescript boat lies just off the dock. The is no sign of activity on board apart from the dock inspector who is trying to find out who's boat it is. The truth is the owners of the boat died ten days ago and the boat has miraculously drifted safely into port. on a successful DC 10 investigation or perception check the party members discover two young male elves cowering in the cannonball chest. When the lid is lifted they start begging for their life. If pressed they reveal that the crew was attacked by sirens, the majority of the crew succomed to the siren's calls however the two young boys, deeply infatuated with each other did not care for their temptation. They ran out of food last night and thought they were surely doomed! [dweeb_bush]
  4. The Crows - A large black boat rests in port, neatly secured off one of the more expensive jettys. The most defining feature of the boat is that it is bustling with activity, not by humanoids but 3d12 black ravens. One wears a small captains hat and appears to undersatnd the party. If the party casts speak with animals they discover that the crows were awakened through a series of trials on a new spell aimed to mass awaken a group of creatures. The crows have varying degrees of intelligence and are all chaotic neutral alligned. The crows rebelled from, Hignory Flip, the wizard running the trials on a small island about 2 days sail from the port, and stole his ship. [dweeb_bush]
  5. Captain Redbeak! - A suspicious longship hovers low on the water. There is a steady stream of humanoids entering the covered boat and leaving a few minutes later with a small package. The ship belongs to Captain Redbeak, a feirce pirate captain who runs a drug trade: the drug in question is a relatively cheap drug called "Peak Water" and is collected dew from mountaintops, it gives the user a high that lasts 1d4 hours and gives the user a d4 of bardic inspiration. It costs 10gp per hit. The ship is manned by 2d6 Bandits, and if threatened or reported they will attempt to kill the party in defence of their lives. [dweeb_bush]
  6. Crazy Mr McGee - A delerious man stands warding off the dock guards with what looks like a loaded blunderbus. He's yelling about his notorious reputation as a savage pirate and keeps claiming they have come to "Take away my princess". The princess he's referring to is his boat- he imagines that it is a glourious gallion but in reality it's just a rowboat. If the party manage to subdue the man the dock guards thank them and offer to buy them a drink later that night in the tavern. [dweeb_bush]
  7. A Con??? - The players are drawn to a commotion hidden behind a crowd of people. A large goliath (Manneo) seems to have taken a small dwarf (Skalgrouth) hostage and is threatening to slit his throat if the dock guard do not meet his demands "I'll bloody well kill 'im if you don't give me what I want: 100gp worth of rubies and free passage out of this shit hole!". In reality the goliath and dwarf are working together pulling off this stunt at various ports in the area, so far, to great success! [dweeb_bush]
  8. The Rat's Den - The players follow a stream of rats on board a decrepid looking riverfairing vessel. When they make cross into the canvassed interior they see an old kobold playing the pipes, he seems to be a rat-catcher. If the party interrupt him in his ritual he turns the a swarm of rats against the party and runs off into the port. [dweeb_bush]
  9. Seeking Refuge - A smallish sloop titled 'The Diamond Endeavour' pulls into port, it's sinking and fast! A crew member (Emery Green) jumps onto the dockside and is yelling for help. The vessel was struck by a great storm while at sea and they sustained damage when they brushed by a reef. Luckily they werent wrecked but unluckily they could not repair all the damage with materials on board. They've been bailing for hours and can no longer bail as fast as the ship is filling up with water! If the characters wish to help they can make a DC 13 group athletics check to bail enough water to stop the crew from having to jump ship and leave it to sink. If the players are successful Emery thanks them profusely and offers them a map to a shipwreck they were on the way to dive at before the storm hit them. "It's rumoured that this is the wreck of the old pirate lord, Feather Toothed Bill's ship and may hold riches beyond imagine!" [dweeb_bush]
  10. The Gilded Sail - A group of merchants, all of various races, each offering unique, and expensive, magical trinkets. True to their name, their sail is actually a thin sheet of gold, and the rest of their ship is covered in valuable metals and gems. It’s also very well armed, as are the merchants aboard. Keep an eye on the rogue when this one’s around. [Dragon_Overlord]
  11. The Patchwork - A large ship which seems to have been destroyed and repaired numerous times with whatever material the crew had, from birch wood to copper metal to even welded armor and weapons. Speaking of the crew, they appear to be a mishmash of Kenku, Kobold, Halfling, and the occasional Tabaxi and Goblin. The captain appears to be a raccoon by the name of Majos, which, if your party stumbles upon the question of why and how a raccoon is a ship captain, she would respond with “a salty mage who didn’t know how to win a simple game of cards had a tantrum.” She would then offer the party a game of cards in which if the party beats Majos, she rewards the party a hefty sum of 100 GP, and if any party member is any of the races listed above, she rewards an additional magic item (DM’s choice) and offers a position to the party member for them to join her crew. Accept and the party is taken to an additional encounter to an island for treasure. Decline is acceptable and Majos would accept any favor from the party. [SpyroAndToothless]
  12. The Feyr Winds - An elegant ship that carries goods and treasures from far off Elven lands run by a mixture of elven and faerie creatures. Their most illustrious goods are fruits that can do many things such as heal wounds, cure poisons, or even granting stat bonuses for a minute! (Vendor: Fruits are magical and can take on the effect of any potion you want.) [OSpiderBox]
  13. Gnasher's Maw - A tribal-ized longship driven by a "merry" band of lizard folk. They obviously don't understand personal space or social norms, and are seeking people to help them with a Giant problem. (Hook: if your party is having downtime while they look for their next quest, this could be that hook they need.) [OSpiderBox]
  14. The Esteemed Steamboat - Artificers run this marvel of steam engineering. However... it's currently in a state of disrepair. Looks like heavy damage from some monstrosity. While they're extremely proficient in fixing it, they have no money and are looking for work to pay for supplies. (Allies: party could hire some of them for an upcoming task/adventure, or even offer to fund the repairs in exchange for favopassage.) [OSpiderBox]
  15. The Mainstream (You’ll never need a bigger boat!) - A casino cruise ship featuring a large game room, several bars, comfortable rooms, a pool and a hot tub fueled by a continual flame spell. It is captained by a tall, brown scaled lizardfolk woman named Kepesk. The dealers are kenku bards repeating rules and barking (“Step right up, try you’re luck at the Wheel of the Goddess of Fortune!”) There is also a large vault of gold on board, guarded by lizardfolk soldiers. One particular patron is looking for a few helping hands for a bit of a caper now that he knows the guards patrol schedules. [spiff2]
  16. Rocinante - A relatively fancy and expensive ship being up kept by the Quijano family and their servants. The last living member of the family is a young man, obsessed with swords and thirst for adventure. He agrees to let the team borrow the ship, in exchange for him coming with them on their adventures to wherever they’re going. [DrFishPhd]
  17. Deep Blue - In a corner of the harbour, a seemingly empty ship. Sails are neatly furled, crew seems to have left the ship mere hours ago. On the deck, small openings allows the visitor to enter the hold, in it, some barrels, hammocks. Beside one of the hammock, a book, quite old, written in an old version of Common language.In the middle of the hold, some blankets cover a group of trunks, under these trunks, another opening ... leading to another hold. In this hold, vessels, old fashioned lanterns, and some parchment written in ancient language. At the bottom of a bulkhead, an opening, some stairs gong down in another hold.Wood seems ancient, and strange figures are carved into the wooden parts of the boats. Some ancient runes are covering pillars. In the middle of the hold, a panel with nails made of some unknown metal, once open, stairs going down in the dark. From the shadows, the noise of little splaches. [doctor_providence]
  18. The Mosquito - Run by a crew of githyanki pirates. What seems like a normal battle vessel, once on the open ocean, the sails begin turning outward and suddenly the ship begins gliding above the waters surface at fast speeds. [GladiatorJustin]
  19. The C.H.U.D.- The Shell of a massive deceased Dragonturtle floats next to the dock, it’s ends sealed by mechanical claws, and a viewport fitted into the front. The C.H.U.D. (Chelonian Hammerworked Underwater Dirigible) was designed by the Gnomish Inventor Hector Copperspark. Crewed by gnomes and halflings as they are the only ones small enough to man the complex machinery crammed into the turtle shell, the C.H.U.D. is a mercenary vessel that hires out to perform naval attacks. Hector just got a lead on a new job, and he needs some muscle to pull it off... [Lakandalwa]
  20. The Temple - A ship that serves as a mobile temple to a water deity. It goes from port to port to carry services. [SMGB_NeonYoshi]
  21. Cloudscraper - One of the gems of the Romish Empire's formidable fleet, the Cloudscraper is a powerful warship specially constructed for defeating sea monstrosities of all kinds. Developed after the Queen's late husband was killed by an island feeder (colossal sea beasts known for swallowing swaths of land whole), this vessel with an imposing tower-like bridge is loaded up with all types of harpoons, cannons, and magical armor. Some even say that, thanks to a powerful magical engine, the top half of the ship can separate from the brig to chase after flying beasts attempting to get away. With how famous it is, plenty of townsfolk are eager to get a look at the shining bronze beast of a boat. But what's it doing here of all places? [MildlyConcernedGhost]
  22. The Wistful Wanderer - A small sloop with a single cabin in the middle of the deck. A skilled observer might note that the sails and rigging as well as the rudder occasional shift to right the ship or tighten and secure themselves more. The cabin is actually permanently enchanted with a Mordenkainen’s Magnificent mansion and the ship is handled by a permanent crew of 20 unseen servants. It is owned by the Wandering Wizard Wesley Wrycroft. He sails the world at his leisure, seeking trade for scrolls and arcane artifacts. He also regularly hires adventurers to gather difficult to reach artifacts from unworthy hands whenever he finds a lead on the location of such a relic. [Lakandalawa]
  23. The Magic Brawler - A merchant ship with a very strong looking captain comes to port. If the party chooses to look at their items the captain will challenge the party to an arm wrestling match. Beating a DC 20 strength check will award the party one minor magic item from the captain's personal stash, and beating a DC 25 strength check will award a magic item of the DMs choosing. [TheInstitute4]
  24. The Friend Ship - A comfortable looking wooden ship full of people just hanging out on the deck. While aboard this ship you find yourself under the effects of the Charm Person spell to make everyone friendly with each other. [Stormkiko]
  25. The Dragon Ship - Captained by a Dragonborn with a dragon head on the prow, this ship is a merchant vessel crewed by a muscular Dragonborn who sits on the deck smoking a long pipe. The ship has put down for repairs after grazing a rock which tore a few holes in the starboard side. [AndreTheSalty]
  26. Kender - A rag tag ship filled with swashbuckling Kender. The ship looks like it was made from bits and pieces of many different ships.The Kender are very drunk and have no idea how they got to this port. [Slainlion]
  27. The Poor Captain - A ship that looks broken and near sinking, in truth it's one of the most armed ship on the seas. It uses help calls or just their non threatening look to lure ships close so that they can attack them. [DungeonsAndScouts]
  28. The Fisticuffs- A medium sized rowdy ship sits a little way out from the dock. The ship has two massive hands stemming from the hulls on long mechanical arms. The hands have an AC of 25, a damage threshold of 5, and 30 health each. They ship can leave the water and "walk" on the hands. The ship is primarily a combat ship and is crewed by a band of mischevious gnome tinkerers. In addition to attacking (+10 to hit: 4d6 + 8 bludgeoning damage) the hands can also cast Bigby's hand once per day. [dweeb_bush]
  29. The Grain Barge - A large barge with a dirt floor and wheat growing. A single old man lives on the barge, and sells wheat for 2 pountds per copper piece. In the hull of the barge, accessible only by a trapdoor in the old man's shack, is a large pile of carrots. [serious_tabaxi]
  30. Sea Rot - A large gallion speeds into port with a yellow flag raised. As soon as they dock and have paid the docking fee the captain, a large half-orc woman called Mishka, starts calling for help! She reveals that over half of her crew has contracted a strange plague and she fears for her life. She came to port to seek medical assisstance but fears she is infected so dares not go ashore.The plague - Sea Rot - Is highly contagious and air-borne: if a creature comes within 5ft. of an infected creature they must succeed on a DC 17 Constitution save or become infected themself, symptoms take 1d10 days to manifest. The symptoms of Sea Rot are gruesome, starting with the extremities of the body, the body starts depositing water in cytoplasm-like sacks. At the end of every long rest the creature takes 2d6 cold damage and must succeed on a DC 13 Constitution save or suffer 1 permanent constitution damage, the infected creature also has disadvantage on strength and dexterity checks. It can only be cured by magical means that remove a disease.If the party fetches help she rewards them with a small favour and a pouch full of gemstones worth 50gp, in addition, if the party can cure the 20 crew members and contain the plague she offers them passage anywhere, offers an additional 100gp, and her cutlass- a +1 scimmitar that also increases the holder's charisma by 2 while holding it. [dweeb_bush]
  31. Grok's Galley - A medium-sized ship piloted by a Tortle named Grok(He Understands Things)11. The ship is a 2 sailed vessel with few cannons and other wartime mechanisms on them. The crew is very resilient and full of ragtag non-humaniods. Gnolls, Dragonborn, Ratfolk etc.He's about to set sail back home as he's heard of this group of ratfolk that are trying to overthrow the government in his home town. [VKilledTInternet]
  32. The Abigail - An old warship thought to be lost that had been renovated and turned into an inn. It’s run by two very attractive siblings, who turn out to be sirens and one night, they take the boat out to the sea and eat all the passengers. [TardyTortoise]
  33. The Comfort - This massive galleon is an independent freebooter that refuses to pay allegiance to any nation or city. Housing a collection of skilled healers and clerics, the Comfort sails to areas struck by famine, plague, and war, providing healing to whomever requests it. The sailors aboard the vessel have all sworn the same oath, to defend the healers and their patients with their lives no matter the cost.While the Comfort usually is accepted at any port, it sometimes comes under attack when it travels to war torn regions and as such is well equipped to defend itself should it come under attack. [Lakandalawa]
  34. Arabian Traders - An exotic merchant vessel filled with silks, spices, and strange spirits is disembarking. A dashing arabian prince asks basic questions about the city, potentially becoming enamored with one of the party members. He is rich and slightly crazy, and believes anything can be bought for a price. This gets him into trouble when he tries to buy someone's hand in marriage to add to his collection of luxuries and many wives back in his home port. [jfractal]
  35. Deep Sea Scavengar - Salty, untrustworthy sailors (who look like pirates) are disembarking/unloading from their latest voyage. They have been at sea for months, and haven't seen a woman in that long - they openly hit on and jeer at any females in the group with a CHA score of 11 or higher. One sailor tells a fanciful story about sirens that they encountered on their voyage, killing 3 of their men (it's hard to tell if they are serious or not). [jfractal]
  36. His majesty's secret - A heavily outfitted, small warship is in a secret mission from the king. Heavily armed/armored guards stand watch over the docks, turning away everyone, and refusing to divulge their purpose here. [jfractal]
  37. Smallminded Yokels - A small, local fishing vessel filled with xenophobic, small-minded fisherman. The make disparaging remarks about any non-humans if approached. If the party gives them lip, they will get jumped by the crew the next time they wander the harbor at night. [jfractal]
  38. Mussel's Mate - A large fishing vessel that has seen it's better days. Rigging is in tatters, masts are spliced together, mismatched patchworks sails. Oddly enough the captains quarters are extremely well apportioned not at all like the rest of the ship. [hamlet_d]
  39. The Wayward Lady - This ship has an all female crew. The species on board are the outcasts from different lands. They serve as a place for any who are lost to have a home, though men don't tend to stay for long for some reason. After a successful DC 20 insight check it can be found that men on board the ship for 4 months become women. [42firehawk]
  40. The Gypsy - On the deck is what appears to be a stage where beautiful female dancers perform to music provided by a small band of bards. One of the dancers, who is known as the Storyteller, tells stories through song as the rest of the dancers provide her the visuals/backup dancing. Her voice is noticeably quite low for a woman, but is very enchanting nonetheless. An insight check with a DC20 will reveal that all of the performers are cross-dressing men. [Crystalized13]
  41. The Stable - A ship of decent size that carries horses (or any other kind of mount in your game) from port to port and sells them at a decent price to tired and/or injured travelers. It is crewed by a family of six (mother is the captain, father, three sons, three daughters) and a few extras the gathered along their journey, namely; a nice old man who wants to see the world, a young woman with a fiery attitude and an obvious crush on one of the party members, a muscular Dragonborn who has obviously seen some action who now tends to the horses, a bard who offers entertainment to the crew on board and is particularly liked by the children, a mute Druid who helps the horses and is good friends with the Dragonborn (who interprets their sign), and an ex-pirate who loves the sea but wishes to leave their past behind them. [Crystalized13]
  42. The Penny Bucket - The penny bucket is barely a ship. It's looks like a wash-bucket with a wooden T nailed to it and has a large white shirt as a sale. As far as you can tell there's no way to steer, its an utter mystery to you how it ended up in port, let alone why the dock authority would charge it to dock. When you peer inside the bucket you see a small red pseudodragon peacefully sleeping on it's hoard, which consists of 3pp, 16gp, 103sp, and 56cp, 6 rubies worth 30gp, and a dusty diamond worth 300gp , and a small magical trinket of the DM's choice. If woken up the Pseudodragon wakes up and fiercely snarls , cowering, and protecting its stuff. The dragon will trade any of the items in its hoard if the adventurers offer something of value, or a large amount of food. If the party wants to adopt the dragon along with it's hoard it may be won over with gifts and a DC18 animal handling check. [dweeb_bush]
  43. The Crafty Raft - A makeshift raft has floated down the coast and slammed into the dock. There is no one on board and it appears to be unmanned. There is a note fixed to the mast with a tiny butterknife. The note has directions, "at the lightning stump follow the stream and rescue us". The raft, and attached note were made by crafty goblins attempting to lure creatures down the coast right into a trap. The goblins have made finding their hideout incredibly easy. With a DC 5 nature (tracking) check the party can find the tree and follow it down to the river. The real trap is a series of pitfall traps cleverly hidden in and around the stream. If the adventurers continue along the stream they must succeed on a DC18 Perception check to avoid it and must succeed on a DC14 Dexterity save or fall 10ft. into spikes and take 1d6 bludgeoning damage and 2d6 piercing damage. They are then accosted by 2d4 goblins. [dweeb_bush]
  44. The Illusory Boat - Moored in the port is a huge gleaming golden pirate ship, there must be at least 50 richly dressed halflings manning it. There's a long gangplank extending to the dock. Suddenly there's the noise of several cannons firing off. The guards rush over to the ship, fearing that they are attacking the port. They scream at the ship- "come down here and speak to us you cowards, we can't board your ship without permission but we will call the town guard!" A voice calls from the ship yelling insults at the guards aiming to infuriate them till they board the boat. If any one steps on the gangplank they must succeed on a DC 14 Dexterity save or fall into the water, as they do the ship dissapears and it's revealed that the entire ship is a major illusion cast by three giggling wizards who run away from one of the neighboring piers. [dweeb_bush]
  45. The Question - There's a metallic ship floating in the water. From it you hear loud beeping, chirping, and whirring noises coming from it and it's attracted a large crowd of 3d10 townsfolk, who are fearfully inspecting the ship. As you approach closer you begin to hear a voice in all the artificial noises. You hear it asking thousands of questions, in thousands of voices: "who am I?", "why am I here?", "What's that ugly thing over there?", "what is the meaning to life", "Why are there people watching me?", and other creepy remarks that give the idea that the ship is conscious and scared. When the adventurers look into the boat they see a blinking green, light with a swirling marbled texture on it. The light turns red and starts asking questions very specific to the party. Before long it begins speaking in tongues and a flash of blinding light appears. The adventurers make a DC13 constitution save. On a failed save they are blinded for a minute and take 4d4 psychic damage or half as much on a successful save. When the adventurers look again the ship is gone and there is just a small gemstone floating in the water, whispering to the party in tongues that are unintelligible. [dweeb_bush]
  46. The mistake -A small boat that seems to have been renamed fairly recently. The - ake part of the name is in a different calligraphy and color from the rest of the name [Ido97]
  47. The Barnacle - An old weathered gun-ship bearing it's scars from many a battle, but nevertheless being no worse for the wear. Built strong from some ancient hardwoods and it has been well maintained to the best a ship of that age could be. The crew is a rowdy bunch of salty Dawgs that work as hard as they play...and they fight even harder. They may squabble amongst themselves, but don't you dare mess with or insult one of their brotherhood. They have come to port ready to sell their wares, collect their bounty and spend it irresponsibly. All so they can find their next mission and do it all over again. [gothic03]
  48. The Bauntoo - A strange ramshackle ship occupied by amphibious humanoids that spend near their entire lives out at sea, trade in weird cool stuff they've found deep diving into cool underwater locations like ocean ruins, and wont be at port for long. [Swerve-Bro]
  49. The Leviathan - A huge ship listing hard to one side, its mast broken halfway up and the sails drooping to the deck. All of the wood is dark brown, slimy and rotting out. It looks like someone pulled a shipwreck from the bottom of the sea and it remained afloat by some miracle. If the party inspects the ship, they will find it has already been thoroughly looted and all that remains of the crew are skeletons. (Whether the skeletons are animated or not is up to you). The dock guards will tell you that a huge fog rolled in last night and this ship was there when the fog lifted. [painterinsomniac]
  50. The Menagerie - A decent sized merchant ship, this one is run by all sorts of different creatures though none are humanoid. This ship was originally a travelling circus showing off all manner of awakened animals who were kept captive. The animals are quite amiable and will offer carry passengers in exchange for assistance selling their goods in markets. [painterinsomniac]
  51. The Coffin - A casket-shaped ship that contains the body of a 21-ft giant. The top of the casket has been fitted with sails and rigging and is manned by a crew of humans who tell the party that the giant hired them before his death. He always wanted to sail around the world, so half of all his treasures would be given to the crew who sailed him around the world. The money is to be awarded upon the crews return to the giant's family home, and the crew must have an artefact from each land to prove their voyage complete to the family and get their loot. Of course, the crew isn't bothering with actually sailing around the world - they're content to just make port for a year and trade people for ancestral trinkets so they can return to the land of giants in a year and take their massive loot. They've been given a hefty advance to cover the cost of their long voyage, so money is no object. Adventurers can sell their items if the item is from a distinct background (eg a Dwarven Warhammer, an Elven scroll of healing, etc). [Anceaus]
  52. The Lighthouse - This ship is captained by a young cowardly wizard and an equally nervous-looking crew of young human men. Atop the central mast is a large lighthouse light, which the owner uses to keep other ships far away from him while at sea so as to avoid any trouble. If approached, the captain will immediately begin grovelling and handing over loot at the sight of the party's weapons, offering them any onboard services he can think of for his crew to do for them (shoeshines, blade sharpening, armour mending).Turns out it's all an act - the captain is actually a conniving trickster who transports and deals in Light Blue Light, a magical drug that induces paranoia/twitchy behaviour but grants a 1d6 bonus to Strength for a period of 1 hour. [Anceaus]
  53. The Nest - A vaguely ship-shaped bramble of collected branches and tar, this vessel doesn't look like it should even float, much less sail. It's run completely by Kenku's. They love to collect shiny objects and every nook and cranny of the nest is filled with glittering pieces of treasure and trinkets, among which are a range of magical items.Anything can be bought for a price, but what they especially want is for the adventurers to help them get a shiny old chalice that they've spotted beneath the waters of the harbour - they aren't big swimmers. [Anceaus]
  54. The Half-Pint - An average looking, 2nd-rate ship run exclusively by halflings and gnomes. The crew are rolling a large number of barrels off the ship. A DC 13 Investigation Check will uncover that the Half-Pint has almost twice as many decks as a regular ship of that size and the diminutive crew use the extra space to smuggle illegal magical ale that has explosive side effects. If approached, the first mate (a scruffy gnome named Sebastiano who trusts people a little too easily considering his trade) will ask the party if they are 'for hire' or just want a cask.If the party is looking to buy, refer to the http://dndspeak.com/2017/12/100-random-potion-effects/ to determine what effect their beer has.If they're interested in the job, he would have them guard a supply wagon transporting contraband IPA to an old wizard who lives in an ivory tower in the nearby forest for a sum of 25gp each. What the party doesn't know is that the wizard is in the process of transitioning into a Lich, and the beer is the magical conduit by which he has been transforming. The wizard has the stats of a Revenant if the party chooses to fight him. If an unconscious creature drinks the illegal beer, they will be revived and become Undead. [Anceaus]
  55. The "Blu Moon" - A two masted Caravel. An ocean going merchant ship, that has recently been damaged by pirates, but escaped because they dumped all cargo overboard. The ship is being repaired and expected to be ready in two days. The captain, Quintus "Full" Moon, already has agreed to transport 24 bales of dyed fabric to [INSERT DESTINATION] but is now looking for some more cargo for the same destination. The rest of the crew is: first mate Eldan Wind (m half-elf), bosun Karrla (f half-orc), helmsman Olfie Re (f half-elf), cook Carlin Zwiet (f gnome), and four human sailors: Frenk(m), Ra(f), Tjoris(m) en Huub(m). Huub is a 12 year old boy on his first trip. [Jeeve65]
  56. The Leatherback - A merchant ship from a faraway land. It is made of a beautiful reddish wood and adorned with many colorful flags. About half the crew is made up of tortles and the other half consists of various other races they picked up on their travels. They are very friendly people and will happily buy you a drink or two in exchange for stories of your adventures or of the places and cultures you’ve experienced. If they take a liking to you they're even willing to give you free passage to wherever you'd like to travel... as long as that place happens to be the next port along their voyage. [TheMightyLoaf]
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submitted by dweeb_bush to d100 [link] [comments]

[EU-PT] [H] OVER 800 PS1/PS2 Games - Drakengard, Vagrant Story, Xenogears, Point Blank and more.. [W] PayPal, Bank Transfer

https://www.flickr.com/photos/[email protected]/albums/72157715276319253
Unfortunately I have to sell my game collection due to some urgent issues. Hard for me to say goodbye, but I have to. I'll leave a Flickr album here with pictures of all the games.
I'm asking for 5150€ for the entire collection, no game will be sold separately.
This is a honest collection from a game enthusiast. Shipping cost can be discussed.
PS1
PS2
EDIT: Games are mostly PAL, some are NTFS
EDIT 2: added list of games!
submitted by SladeWilsonPT to GameSale [link] [comments]

Major Suggestion Compilation for Future Updates

TLDR: This is an unbelievably long post, so feel free to scroll down to the numbered list of suggestions for future updates and read a small bit of each one.
I want to preface this post by saying that I really hope somebody from Rare reads this eventually and acknowledges that they will at least consider these ideas. Not only because a lot of the ideas are wanted by the SoT community, but also because I have been the biggest Rare fan ever since childhood and it would mean so much to me knowing that my all time favorite company on Earth (and creators of the greatest game of all time: Banjo Kazooie) have responded to my post.
With that said, I have been playing SoT since close to the beginning of the game's release and would love nothing more than to see it continue to improve. It is an astounding game that I love and enjoy playing almost every night. This game has been my #1 choice for a while now and has allowed me, my family, and my friends to come together as pirates. What a dream come true!
I have spent lots of time and energy compiling a comprehensive list of all the major suggestions that I have seen on this thread and other SoT forums, along with a handful of some original ideas. I know some of these suggestions would take a lot more manpower to execute than other suggestions, so I am simply asking that the feasible ones can be released in future updates. I am also going to make it a point not to talk about bugs or other programming/coding issues, I won't pretend to know enough about any of that. These are simply suggestions that would vastly improve every pirate's experience on the seven seas. This list was not wirtten in any particular order and does not become less interesting as it goes on, so I urge you to please take the time to read the whole post and consider each point. Here are the things we would all love to see come to your game in the near future:
  1. More skins - This is the most obvious one and would probably be the least intensive of any of the suggestions on this list. Many people have already bought all the skins they want or have bought literally every skin there is to buy! Technically, the "goal" of the game is to collect gold, and as of right now, the only thing you can possibly spend gold on is skins. So why not add more? Like, LOTS more? I don't mean one more set or some exclusive drops you can get through Twitch, I mean get your design team blasting out concepts day and night and double our current options! Shoot, there are hundreds, if not thousands of incredible fan-made drawings online, you could even offer payments to those people and take the concepts that have already been provided to you! The more skins, the more incentive there is to keep playing. And by the way, Pirate Legends could use more exclusive skins as well.
  2. More ship customization - Being able to customize your player is awesome, and being able to customize your ship is even cooler, but why can I customize so many aspects of my player, but not my ship? With my pirate, I can customize every detail down to the belt, the peg leg, the patch over the eye, and the tattoos on his chest. With my ship, I only have a few customization options available. Allow me to make my ship way more unique than I currently can. Don't make "hull" one thing, split that into 5! Let me choose my mast colors, my deck color, the color of the side of my ship, everything individually! And add other fun customization options, like your harpoons, the tip of the front of your ship (I don't know the name of it), maybe even the placement of your supply bins! And please, for the love of goodness, let me customize my rowboat. WE ALL WANT UNIQUE ROWBOATS.
  3. Skill-based combat - I think the SoT community by now is all aware that this game is not about hand to hand combat. However, the combat as of right now is just a little robotic and stale. If there was any way to improve the sword and gun fighting, that would be incredible. It doesn't have to become some combo heavy Street Fighter game, but it would be nice to add in some new types of slashes or kicks or something of the sorts. I don't think the community is asking for a combat overhaul, but just some spice.
  4. New weapons - The guns in this game seem diverse and balanced, but this game desperately needs more hand to hand weapons than just a sword. Let me hack with an axe, whip around a heavy chain, poke with a fencing sword, SOMETHING else. We don't need tons of new options, we just need new options. If there were maybe 3 weapons, it could turn into a game of rock paper scissors or something like that where certain weapons counter others. Variety is nice!
  5. Axes - I know I just mentioned axes as an example for new weapons, but I've seen a lot of complaints from the community about how impossible it is to do anything once you've boarded an enemy ship and killed the players. You have very few options to put holes in their boat and sink it, and the few options that you do have are usually extremely time consuming and difficult to pull off. This is especially frustrating for solo players who put in so much time and effort to take out a whole crew and try to sink their ship and steal their loot. A weapon such as an axe would solve this problem. If a player was holding an axe, they could methodically bust holes into a ship and sink it without having a cannoneer on their own ship. Now, I can see how this sounds unfair because obviously s galleon crew will just jump on another ship and start hacking away. To avoid this issue, make is so there's only one axe per ship, so only one crew member can carry it (it would teleport back to the ship after not being used for 1 minute). This weapon would obviously have to be balanced, but I don't think it would be that difficult to do.
  6. Cannon and harpoon variability - You know how you can go into the weapon box and choose between 3 different guns? Why can't you do that with your cannons or your harpoons? Put a new box next to the ship customization box on the dock at each outpost that allows you to change the type of cannon or harpoon you want on your ship until the next time you dock at an outpost. Make a quick reloading cannon that can shoot far but can only make tiny holes in a ship. Make an ultra powerful cannon that can shoot all the way through an entire ship and blow multiple giant holes, but takes a full 5 seconds to reload. Make a harpoon with twice the range that can only grab loot and people. Make a sturdy harpoon with half the range that will never break off an enemy boat as it turns. Also, it might be fun to be able to customize the placement of the cannons and harpoons (with limited options, so it stays fair). All of this would make sailing the seas more enjoyable to each individual crew and would give them the fighting experience they want.
  7. Expand the map - I don't know how else to say it, but we've been playing on the same map and sailing to the same islands for a long time. I understand there have been some minor changes, but the addition of the Devil's Roar was absolutely jaw dropping and we want more! I'm sure this would entail a LOT of work and would have other implications such as upping the number of ships on each server, but it would be absolutely worth it. The more you are able to expand the map, the happier your player base would be.
  8. New bad guys - Skeletons are cool, but not cool enough to only fight them for years. We could use other enemies like large animals (such as bears, wolves octopuses), elementals, warriors from Atlantis, etc. I also saw a really fun suggestion for giant invulnerable crabs that you have to throw a blunder bomb at them to flip them over, and then you can slash or shoot their bellies. I even saw an amazing drawing that a guy made of a monster even larger and more terrifying than the Kraken: Cthulhu!! I know that the Kraken only spawns once after completing a major event, but maybe Cthulhu could spawn only after somebody completes the FotD (or he could be the main boss of the fort). That would be an interesting idea!
  9. New types of wood - As long as I have been playing, we have always had many types of cannonballs. About a year ago, you guys added new types of fruit. Well, the third basic component to staying alive is wood, so why do we only have one type of wood? Heck,we even have 3 types of fish bait! There should be more types of wood, like oak, maple, pine, etc. and give each of them a different boat repair time. Maybe one piece of wood could withstand one cannonball shot and be much rarer than the other woods (similar to that of a pineapple). This wouldn't drastically improve the game, but it's just one of those small things that gives the game more diversity and makes it more fun!
  10. New types of loot - Again, this is simply to add diversity to the game. Some players seem to get bored seeing the same things over and over, so just create new types of loot with new looks and new names! Also, it would be nice to be surprised when we open up a door to a fort, kill a megalodon, finish a quest, etc. rather than know almost exactly what we're going to be rewarded with. Maybe you could make some megs randomly have WAY more gold, or maybe some forts will have like 10 stronghold chests and that's it. Just shake it up a bit to surprise us.
  11. Add more ships to servers - Server hopping is not healthy from a server management perspective. While the emissary system is a step towards fixing server hopping, it is not having its intended effect due to the lack of players using emissaries. Increasing the ship total on a server to about 8 could help this. Also, don't allow servers to be missing ships (at least, not for a long time). Some servers feel so empty because they're not completely filled. As players log in, they should only fill into servers that need more ships rather than just starting up a new server.
  12. Single person ship - I don't know how passionately I personally want this one because I love the sloop and believe it's perfectly suitable for one person, but I've seen a lot of threads about people wanting a ship more tailored to one pirate. It would be fun just to have a tiny little sail boat to cruise around the ocean with no cannons on it, I must admit. I've even seen some creative drawings online, so maybe check those concepts out and give this some consideration! Plus, it would make a lot of solo players very happy (I don't see how it could hurt adding this new tiny ship, it would basically be an upgraded rowboat).
  13. New larger ships - Look, some of us have a lot of friends who really enjoy this game. Server hopping is a pain and almost never works. Locking down a server through some shady Twitch streamer breaks the game and is unethical. Rare, we love your game, but you have to allow us to play with more than 4 people. Please, please, please make larger ships that can hold 6, 8, even 10 people!! Make a battleship with tons of cannons and a massive hull that takes a full 10 seconds to run across!! Just give us something, we're begging you!! If you're worried about this becoming unfair and ruining servers, then create servers dedicated to these mega ships where only 4 or 5 of these ships can sail around and nothing else. I'm 99% positive that different servers can have different rules, so why not make this happen? Your players want it so badly and it would solve so many problems for a lot of loyal fans and their friends.
  14. More friends in a crew - If you are absolutely unable to create a new, larger ship, then please find some creative way to create a larger crew size. Make a server where ships spawn in pairs, or something like that. I can't stress this enough, this is so important to your fan base and would allow so many more people to enjoy this game with their friends. If you ignore every other suggestion, at least make this one happen.
  15. Remove certain emotes - Tucking was fun when it was new and silly and unexpected, but now everybody does it all the time. It's impossible to do a fort without somebody popping up at the end and wasting their own time doing nothing as you shoot them twice and walk away. Literally 50% or more players are skinny and wear all black just so they can be try-hard tuckers. It's making players paranoid and annoyed and is somewhat ruining the game. Casual players can't catch a break and it's rough for a lot of new pirates out there getting constantly tortured by far better players who know how to curl up in a ball and lay down or sit in their black clothes. So why not remove these emotes? If you simply get rid of any hiding emotes, then tuckers will still exist, but have to be much more creative. They won't be able to exploit nooks and crannies in the graphic designing of the game, and will just have to honestly find a spot to hide. These emotes seem unnecessary and, at the moment, are making the game very frustrating for a lot of players.
  16. Gold sinks - As mentioned earlier, many players have hit what many people consider the "end game." They have all the skins (or all the skins they want) and millions of gold with nothing to spend it on. Not only should you all create many more skins, but you should also consider adding gold sinks so people can put their gold to practical use. Stocking up recourses can be grueling, so maybe allow players to buy cannonballs for 200 gold, wood for 100, etc. Maybe a player could spend 5,000 gold to make their ship look new again (take away the burn marks and jagged wooden boards) or maybe 2,000 could get you a collector's chest to help carry loot a little quicker. Maybe 10,000 gold could buy you a rowboat and 15,000 could get you one with a harpoon. These are just random numbers and random ideas, but some sort of a repetitive gold sink would be incredible for long time players. And if my gold numbers seem unfairly low, then double them! Whatever you need to do to make it fun and fair.
  17. Add a new carrying vessel - We have collector's chests and treasure chests for small loot, but there's no love for large loot. A skull can be worth the same amount, sometimes more than a chest, so they probably shouldn't get an unfair carrying advantage. Add a new carrying vessel for large loot, such as a wheel barrel or a net that you can drag behind you to put 2 or 3 chests on it. That would make things more balanced and pirating just a little more convenient.
  18. Slight map changes - This is a suggestions that isn't necessary, but would add a little fun to the game for new players. SoT is all about exploration, so it might be fun to only reveal parts of the map that you've previously visited (whether it's this session OR older pirating sessions). Also, it might help new players to mark where the venders are specifically on each outpost. Veterans know their locations and this gives them an advantage when selling loot. None of this is necessary, but just something to think about.
  19. Skill tree - I've seen posts about adding a skill tree to the game so that you can improve your pirate. I know that you guys want starting players to have all the same capabilities as veterans so that everything is fair and balanced, but it might be fun to look into some customization options. Maybe even instead of a skill tree, each player could just choose one perk to add to their pirate every time they go to an outpost. Here is a quick list of ideas completely taken off the SoT suggestions forum: Bigger bucket, Carry more wood, Carry more food, Stable telescope, Fast repairer, Sprinter, Deep breath, See treasure from far away, Speedy ladder climber, etc. Some other ideas I came up with would be Shark repellent, Extra sword/gun damage, Sail/wheel turning speed, etc. These perks would be interesting to look into but I could also see how they might ruin your current vision of the game. Take this suggestion with a grain of salt!
  20. Avoid AFK - We all hate when our stomach grumbles and we're stuck in the bathroom for 20 minutes just to come back and see Lazy Beard on our screen as our crew is selling 50,000 gold worth of loot. It would make sense that in order to avoid going AFK, your crew can just vote you into the brig. This should be a safe, AFK free zone where you are essentially removed from the game without missing out on the benefits you fought so hard for. I'm not sure if an enemy pirate can currently kill a player stuck in the brig, but this should be a completely invulnerable zone (other than the ship sinking). You could even add a 1 minute timer to being released from the brig so that crews can't abuse this invulnerability mechanic during combat.
  21. Casinos - Pirates are dirty, rotten, money hungry thieves. Add a casino section to the tavern where you can play mini games and gamble your loot away!! This would be a fun way to pass the time and would give players something to do for a bit when they don't feel like adventuring out on the seas. Maybe even add a super shady casino in the Pirate Legend area where you can gamble doubloons!
  22. New songs - In the same way that you can unlock and buy new skins for your pirate, you should be able to unlock songs with commendations and buy them! There are only a small handful of songs in the game, but it would be a blast if crews could show off loads of pirate tunes to other crews. This would also add a new way to spend your gold (and/or doubloons).
  23. High and low tide - This was a very interesting idea that I read a while back from a very passionate pirate. This player came up with the idea of adding extreme tides to the game. When tides are high, you can reach cliffs on islands that would otherwise be unaccessible, and when tides are low, you can explore amazing underground cave systems. Obviously, you can also cannon yourself to the high tide areas and swim down to the low tide areas if need be (for a mission or something), but this would add so much versatility to the game. Many islands would have to be redesigned, but this would literally double the adventure without necessarily expanding the map. I thought this was one of the most unique and amazing ideas I've read on this SoT Reddit page.
  24. Add gimmicks - This game is more silly than it is serious (from what I've experienced and read from the fan base) and it might be fun (and not too tilting) to add little annoying gimmicks to the game! What if 1/100 gunpowder barrels was a dud? Or what if your gun jammed in the middle of combat? What if you sold cursed loot and actually LOST a little bit of gold? There are endless ways to add tiny, infrequent gimmicks to the game!
  25. Ropes/lassos - Currently, the only reasonable way to board a ship is to climb one of the side ladders. What if you added a new boarding item? I've seen suggestions for ropes or lassos that you can toss onto your ship or other ships to climb or swing across in order to make boarding easier and more discrete. Obviously, this can't break the game, so it would have to make some sort of alarming noise, or would have to be visually obvious when it happens. I could easily see how this would be incredibly overpowered when it comes to sneaking onto an enemy ship, so this would take some balancing and play testing to make sure it works properly.
  26. Add a speedometer - This is one thing that I'm sure you guys have looked into and considered and withheld from the game for some specific reason. But because I don't know what that reason is, I'm still going to suggest it. In my opinion (and the opinion of many others), a speedometer on each ship would be very helpful. I don't know enough about pirate history to know if they had speedometers back in the day, but it would be nice just to have an idea of how fast you're sailing across the open seas directly against the wind in a giant galleon while your friend is fighting a 4 man crew by himself and screaming at you to hurry up (not like I'm speaking from experience or anything...)
  27. Add potions and a crafting table - It would be a neat idea if you could buy potions at an outpost or craft potions out of different fruits and fish that you catch. These potions could be counters to specialty cannonballs, like a potion that you drink to cure drunkenness or a snakebite, or a potion you throw at your friend to wake them up when they're asleep, or even a shark repellent potion! These potions could have a whole new key/button assigned to them so you can quickly rotate through them in the middle of combat. Additionally, you could add a crafting table to the boat next to the frying pan. In order to craft these potions. Maybe you could even craft new, rare skins at the crafting table! Or paints for your ship. And adding a new potion shop to each outpost would be another great gold sink, which is a suggestion that I mentioned earlier.
  28. More pet interactions - Pets were an awesome addition to SoT, but are just a little lackluster. They currently have very few interactions with the players and players tend to forget about them after a couple weeks. I think it would make everybody very happy if we could do more with our pets. Give them a different dance for each song, allow us to whistle so they hop right into our hands, maybe even let us talk to them! It would also be a fun little gimmick if every now and then, they brought you a fruit from an island while you're exploring, or they find you one doubloon from digging in a bush! These silly things wouldn't be game breaking and wouldn't give a noticeable advantage to any players.
  29. Fix the revive system - many players are frustrated with the new revive system. The main issue is that a galleon will almost always beat a sloop in a cannon fight because the larger crew can continuously revive any fallen comrades. After reading many forums and weighing the options, I came up with an idea that I believe will solve a lot of problems. Give each player "soul charges" that have to be earned. Each time you kill an enemy player OR kill 20 AI enemies, you gain a soul charge. Each player can hold up to 1 or 2 soul charges. You must spend a soul charge to revive a fallen crewmate. This would keep the current system in place, but would not allow any player to abuse the system as they currently are. I think it would be a great idea!
  30. Respawn immunity - This would solve an unbelievable amount of frustration for players who hate dealing with spawn killers. In my personal experience, I once played against a pirate who knew all the spawn locations and exactly where I would spawn next. Every time I came back, he was standing directly in front of my face with a blunderbuss ready, I believe he killed me 6 times while the single hole in my sloop slowly sunk me and I grasped my computer chair armrests trying to restrain myself from punching in my monitor. If players were granted just 3 seconds of immunity after respawning from the Ferry of the Damned, it would make situations like that so much more fair. This is especially relevant for new players who have no chance at all against spawn killers.
  31. Skin presets - Adding preset ship skin and pirate skin combinations would make life a lot easier. It obviously isn't a HUGE issue to not have presets, but if it's a simple addition to code into the game, it would at least save a couple minutes of searching around your collection. Could be a nice touch!
  32. Naming your boat - This is arguably the suggestion that I've seen more than anything else in the SoT Reddit page. It would be a fun, silly addition to an already fun and silly game. Many people have pointed out that there's already a blank wooden banner above the door on the galleon, so why not allow words to be written in it! You could also have the names written on the side of the ship, carved in all ugly and pirate-like. Plus, how fun would it be to sink an emissary ship and see their flag float up out of the water with their ship name on it?
  33. Market the emissaries - Please add more information and incentives to put up an emissary flag. This is a great addition to the game and the community loves it, but anyone who is not immersed in the community is just confused. Outside of outside of the game research like reading patch notes or watching a YouTube video, players have no way of learning the benefits of emissaries. The only in game interaction is a brief conversation on the outpost with a emissary leader that players may or may not find and is entirely uninformative. Most servers should have 3-4 emissaries at any given time, my experience is that I usually see 1 per server, mostly due to lack of information.
  34. Add more PVE events - Rather than just having active forts or the ship on the sky, add more events! Make a giant dig up event (symbolized by a chest in the sky) where you can uncover up to 100 chests on an island with no map whatsoever. Make a new type of raid with one of the enemies that were previously suggested in #8. Add a massive skeleton ship (thinking 16 or so cannons, 5 levels or something) that slowly sails across the server every few hours. Make it extremely difficult to bring down, but Fort of the Damned like rewarding. And make it so more than one event can show up in the sky at once. It becomes grueling and sometimes boring to have to do an event or wait for it to disappear just to do the one you sought out to do. Options would be great!
  35. MAKE THAT MERMAID LESS BUTT UGLY - Seriously, that thing is nightmare inducing... Aren't mermaids supposed to be beautiful creatures?
Overall, SoT is a wonderful, constantly growing game. It has evolved so much since the time I started playing and I have enjoyed every update so far. I really hope that many of these suggestions come to fruition, I think they would vastly improve the game and make the players incredibly happy! I understand that this is a lot, but even if these changes are released gradually in future updates, I'm sure they would make every pirate quite jolly! Thanks so much for the game Rare, and I sincerely hope you read this and consider each point. Oh, and I wouldn't mind giving you my gamertage to have my name immortalized in the game if these things work out wink wink
submitted by UrJustNotDank to Seaofthieves [link] [comments]

Default English word list

Alright so, I took the default database from there https://skribbliohints.github.io/ and with the help of html, I extracted the words to a list separated by commas. It's useful when you want to translate those words into your native language.
Word of advice, when using google translate, do not put all words at once there, it can rapidly worsen the translation.
(And there is a last thing. Their algorithm of picking only custom words is not working really good, at least for me. Meaning that I often get duplicates, despite having a list this big and without duplicates. I'm still trying to find some solution to this, so if somebody is experiencing this as well, share the knowledge please, I will do the same.)
SOLUTION: Thanks for the reply from PepegaWR who identified the cause. I also tested it and there seems to be a custom words limit of 5000 characters. The easiest way in my opinion is to shuffle the words before each session to minimize the impact. Also thanks to the flynger who had the same idea before me :)
Finally, here it is, enjoy the scribbling ^^ :

ABBA, AC/DC, Abraham Lincoln, Adidas, Africa, Aladdin, America, Amsterdam, Android, Angelina Jolie, Angry Birds, Antarctica, Anubis, Apple, Argentina, Asia, Asterix, Atlantis, Audi, Australia, BMW, BMX, Bambi, Band-Aid, Barack Obama, Bart Simpson, Batman, Beethoven, Bible, Big Ben, Bill Gates, Bitcoin, Black Friday, Bomberman, Brazil, Bruce Lee, Bugs Bunny, Canada, Capricorn, Captain America, Cat Woman, Cerberus, Charlie Chaplin, Chewbacca, China, Chinatown, Christmas, Chrome, Chuck Norris, Colosseum, Cookie Monster, Crash Bandicoot, Creeper, Croatia, Cuba, Cupid, DNA, Daffy Duck, Darwin, Darwin Watterson, Deadpool, Dexter, Discord, Donald Duck, Donald Trump, Dora, Doritos, Dracula, Dumbo, Earth, Easter, Easter Bunny, Egypt, Eiffel tower, Einstein, Elmo, Elon Musk, Elsa, Eminem, England, Europe, Excalibur, Facebook, Family Guy, Fanta, Ferrari, Finn, Finn and Jake, Flash, Florida, France, Frankenstein, Fred Flintstone, Gandalf, Gandhi, Garfield, Germany, God, Goofy, Google, Great Wall, Greece, Green Lantern, Grinch, Gru, Gumball, Happy Meal, Harry Potter, Hawaii, Hello Kitty, Hercules, Hollywood, Home Alone, Homer Simpson, Hula Hoop, Hulk, Ikea, India, Intel, Ireland, Iron Giant, Iron Man, Israel, Italy, Jack-o-lantern, Jackie Chan, James Bond, Japan, JayZ, Jenga, Jesus Christ, Jimmy Neutron, John Cena, Johnny Bravo, KFC, Katy Perry, Kermit, Kim Jong-un, King Kong, Kirby, Kung Fu, Lady Gaga, Las Vegas, Lasagna, Lego, Leonardo DiCaprio, Leonardo da Vinci, Lion King, London, London Eye, Luigi, MTV, Madagascar, Mario, Mark Zuckerberg, Mars, McDonalds, Medusa, Mercedes, Mercury, Mexico, Michael Jackson, Mickey Mouse, Microsoft, Milky Way, Minecraft, Miniclip, Minion, Minotaur, Mona Lisa, Monday, Monster, Mont Blanc, Morgan Freeman, Morse code, Morty, Mount Everest, Mount Rushmore, Mozart, Mr. Bean, Mr. Meeseeks, Mr Bean, Mr Meeseeks, Mummy, NASCAR, Nasa, Nemo, Neptune, Netherlands, New Zealand, Nike, Nintendo Switch, North Korea, Northern Lights, Norway, Notch, Nutella, Obelix, Olaf, Oreo, Pac-Man, Paris, Patrick, Paypal, Peppa Pig, Pepsi, Phineas and Ferb, Photoshop, Picasso, Pikachu, Pink Panther, Pinocchio, Playstation, Pluto, Pokemon, Popeye, Popsicle, Porky Pig, Portugal, Poseidon, Pringles, Pumba, Reddit, Rick, Robbie Rotten, Robin Hood, Romania, Rome, Russia, Samsung, Santa, Saturn, Scooby Doo, Scotland, Segway, Sherlock Holmes, Shrek, Singapore, Skittles, Skrillex, Skype, Slinky, Solar System, Sonic, Spain, Spartacus, Spiderman, SpongeBob, Squidward, Star Wars, Statue of Liberty, Steam, Stegosaurus, Steve Jobs, Stone Age, Sudoku, Suez Canal, Superman, Susan Wojcicki, Sydney Opera House, T-rex, Tails, Tarzan, Teletubby, Terminator, Tetris, The Beatles, Thor, Titanic, Tooth Fairy, Tower Bridge, Tower of Pisa, Tweety, Twitter, UFO, USB, Uranus, Usain Bolt, Vatican, Vault boy, Velociraptor, Venus, Vin Diesel, W-LAN, Wall-e, WhatsApp, William Shakespeare, William Wallace, Winnie the Pooh, Wolverine, Wonder Woman, Xbox, Xerox, Yin and Yang, Yoda, Yoshi, Youtube, Zelda, Zeus, Zorro, Zuma, abstract, abyss, accident, accordion, ace, acid, acne, acorn, action, actor, addiction, addition, adorable, adult, advertisement, afro, afterlife, air conditioner, airbag, aircraft, airplane, airport, alarm, albatross, alcohol, alien, allergy, alley, alligator, almond, alpaca, ambulance, anaconda, anchor, angel, anglerfish, angry, animation, anime, ant, anteater, antelope, antenna, anthill, antivirus, anvil, apartment, apocalypse, applause, apple, apple pie, apple seed, apricot, aquarium, arch, archaeologist, archer, architect, aristocrat, arm, armadillo, armor, armpit, arrow, ash, assassin, assault, asteroid, astronaut, asymmetry, athlete, atom, attic, audience, autograph, avocado, axe, baboon, baby, back pain, backbone, backflip, backpack, bacon, bad, badger, bag, bagel, bagpipes, baguette, bait, bakery, baklava, balance, balcony, bald, ball, ballerina, ballet, balloon, bamboo, banana, bandage, bandana, banjo, bank, banker, bar, barbarian, barbecue, barbed wire, barber, barcode, bark, barn, barrel, bartender, base, basement, basket, basketball, bat, bathroom, bathtub, battery, battle, battleship, bayonet, bazooka, beach, beak, bean, bean bag, beanie, beanstalk, bear, bear trap, beatbox, beaver, bed, bed bug, bed sheet, bedtime, bee, beef, beer, beet, beetle, bell, bell pepper, bellow, belly, belly button, below, belt, bench, betray, bicycle, bill, billiards, bingo, binoculars, biology, birch, bird, bird bath, birthday, biscuit, bite, black, black hole, blackberry, blacksmith, blanket, bleach, blender, blimp, blind, blindfold, blizzard, blood, blowfish, blue, blueberry, blush, boar, board, boat, bobsled, bodyguard, boil, bomb, booger, book, bookmark, bookshelf, boomerang, boots, border, bottle, bottle flip, bounce, bouncer, bow, bowl, bowling, box, boy, bracelet, braces, brain, brainwash, branch, brand, bread, breakfast, breath, brick, bricklayer, bride, bridge, broadcast, broccoli, broken heart, bronze, broom, broomstick, brownie, bruise, brunette, brush, bubble, bubble gum, bucket, building, bulge, bull, bulldozer, bullet, bumper, bungee jumping, bunk bed, bunny, burglar, burp, burrito, bus, bus driver, bus stop, butcher, butler, butt cheeks, butter, butterfly, button, cab driver, cabin, cabinet, cactus, cage, cake, calendar, camel, camera, campfire, camping, can, can opener, canary, candle, canister, cannon, canyon, cap, cape, cappuccino, captain, car wash, cardboard, carnival, carnivore, carpenter, carpet, carrot, cartoon, cash, casino, cast, cat, catalog, catapult, caterpillar, catfish, cathedral, cauldron, cauliflower, cave, caveman, caviar, ceiling, ceiling fan, celebrate, celebrity, cell, cell phone, cello, cement, centaur, centipede, chain, chainsaw, chair, chalk, chameleon, champagne, champion, chandelier, charger, cheek, cheeks, cheerleader, cheese, cheeseburger, cheesecake, cheetah, chef, chemical, cherry, cherry blossom, chess, chest, chest hair, chestnut, chestplate, chew, chicken, chihuahua, child, chime, chimney, chimpanzee, chin, chinchilla, chocolate, chopsticks, church, cicada cigarette, cinema, circle, circus, clap, clarinet, classroom, claw, clay, clean, clickbait, cliff, climb, cloak, clock, cloth, clothes hanger, cloud, clover, clown, clownfish, coach, coal, coast, coast guard, coaster, coat, cobra, cockroach, cocktail, coconut, cocoon, coffee, coffee shop, coffin, coin, cola, cold, collapse, collar, color-blind, comb, comedian, comedy, comet, comfortable, comic book, commander, commercial, communism, community, compass, complete, computer, concert, condiment, cone, confused, console, continent, controller, conversation, cookie, cookie jar, copper, copy, coral, coral reef, cord, cork, corkscrew, corn, corn dog, corner, cornfield, corpse, cotton, cotton candy, country, cousin, cow, cowbell, cowboy, coyote, crab, crack, crate, crawl space, crayon, cream, credit, credit card, cricket, cringe, crocodile, croissant, crossbow, crow, crowbar, crucible, cruise, crust, crystal, cube, cuckoo, cucumber, cup, cupboard, cupcake, curry, curtain, cushion, customer, cut, cute, cyborg, cylinder, cymbal, dagger, daisy, dalmatian, dance, dandelion, dandruff, darts, dashboard, daughter, day, dead, deaf, deep, deer, defense, delivery, demon, demonstration, dent, dentist, deodorant, depressed, derp, desert, desk, desperate, dessert, detective, detonate, dew, diagonal, diagram, diamond, diaper, dice, dictionary, die, diet, dig, dinner, dinosaur, diploma, dirty, disaster, disease, dishrag, dispenser, display, diss track, distance, diva, divorce, dizzy, dock, doctor, dog, doghouse, doll, dollar, dollhouse, dolphin, dome, dominoes, donkey, door, doorknob, dots, double, dough, download, dragon, dragonfly, drain, drama, drawer, dream, dress, drink, drip, drive, driver, drool, droplet, drought, drum, drum kit, duck, duct tape, duel, dwarf, dynamite, eagle, ear, earbuds, earthquake, earwax, east, eat, echo, eclipse, eel, egg, eggplant, elbow, elder, election, electric car, electric guitar, electrician, electricity, elephant, elevator, embers, emerald, emoji, employer, emu, end, engine, engineer, equator, eraser, error, eskimo, espresso, evaporate, evening, evolution, exam, excavator, exercise, explosion, eye, eyebrow, eyelash, eye shadow, fabric, fabulous, facade, face, face paint, factory, failure, fairy, fake teeth, fall, family, farm, farmer, fashion designer, fast, fast food, fast forward, father, faucet, feather, fence, fencing, fern, festival, fidget spinner, field, figurine, filmmaker, filter, finger, fingernail, fingertip, fire alarm, fire hydrant, fire truck, fireball, firecracker, firefighter, firefly, firehouse, fireman, fireplace, fireproof, fireside, firework, fish, fish bowl, fisherman, fist fight, fitness trainer, fizz, flag, flagpole, flamethrower, flamingo, flashlight, flask, flea, flight attendant, flock, floodlight, floppy disk, florist, flower, flu, fluid, flush, flute, fly, fly swatter, flying pig, fog, foil, folder, food, forehead, forest, forest fire, fork, fort, fortress, fortune, fossil, fountain, fox, frame, freckles, freezer, fridge, fries, frog, frostbite, frosting, frown, fruit, full, full moon, funeral, funny, fur, furniture, galaxy, gang, gangster, garage, garbage, garden, gardener, garlic, gas, gas mask, gasoline, gasp, gate, gem, gender, generator, genie, gentle, gentleman, geography, germ, geyser, ghost, giant, gift, giraffe, girl, gladiator, glass, glasses, glitter, globe, gloss, glove, glow, glowstick, glue, glue stick, gnome, goal, goat, goatee, goblin, godfather, gold, gold chain, golden apple, golden egg, goldfish, golf, golf cart, good, goose, gorilla, graduation, graffiti, grandmother, grapefruit, grapes, graph, grass, grasshopper, grave, gravedigger, gravel, graveyard, gravity, greed, grenade, grid, grill, grin, groom, grumpy, guillotine, guinea pig, guitar, gumball, gummy, gummy bear, gummy worm, hacker, hair, hair roller, hairbrush, haircut, hairspray, hairy, half, halo, ham, hamburger, hammer, hammock, hamster, hand, handicap, handle, handshake, hanger, happy, harbor, hard, hard hat, harmonica, harp, harpoon, hashtag, hat, hazard, hazelnut, head, headache, headband, headboard, heading, headphones, health, heart, heat, hedgehog, heel, heist, helicopter, hell, helmet, hen, hermit, hero, hexagon, hibernate, hieroglyph, high five, high heels, high score, highway, hilarious, hill, hip hop, hippie, hippo, hitchhiker, hive, hobbit, hockey, holiday, homeless, honey, honeycomb, hoof, hook, hop, hopscotch, horizon, horn, horse, horsewhip, hose, hospital, hot, hot chocolate, hot dog, hot sauce, hotel, hourglass, house, hovercraft, hug, hummingbird, hunger, hunter, hurdle, hurt, husband, hut, hyena, hypnotize, iPad, iPhone, ice, ice cream, ice cream truck, iceberg, icicle, idea, imagination, impact, incognito, industry, infinite, injection, insect, inside, insomnia, internet, intersection, interview, invasion, invention, invisible, iron, island, ivy, jacket, jackhammer, jaguar, jail, jalapeno, janitor, jaw, jazz, jeans, jeep, jello, jelly, jellyfish, jester, jet ski, joker, journalist, journey, judge, juggle, juice, jump rope, jungle, junk food, kangaroo, karaoke, karate, katana, kazoo, kebab, keg, kendama, ketchup, kettle, key, keyboard, kidney, kindergarten, king, kiss, kitchen, kite, kitten, kiwi, knee, kneel, knife, knight, knot, knuckle, koala, kraken, label, laboratory, ladder, lady, ladybug, lake, lamb, lamp, landlord, landscape, lane, language, lantern, lap, laptop, laser, lasso, laundry, lava, lava lamp, lawn mower, lawyer, leader, leaf, leak, leash, leather, leave, leech, legs, lemon, lemonade, lemur, lens, leprechaun, lettuce, levitate, librarian, library, licorice, lid, light bulb, lighter, lighthouse, lightning, lightsaber, lily, lilypad, limbo, lime, limousine, line, link, lion, lips, lipstick, litter box, lizard, llama, loading, loaf, lobster, lock, log, logo, lollipop, loot, loser, lotion, lottery, lounge, love, low, luck, luggage, lumberjack, lung, lynx, lyrics, macaroni, machine, macho, mafia, magazine, magic, magic trick, magic wand, magician, magma, magnet, magnifier, maid, mailbox, mailman, makeup, mall, mammoth, manatee, manhole, manicure, mannequin, mansion, mantis, map, maracas, marathon, marble, margarine, marigold, market, marmalade, marmot, marshmallow, mascot, mask, massage, match, matchbox, mattress, mayonnaise, mayor, maze, meal, meat, meatball, meatloaf, mechanic, meerkat, megaphone, melon, melt, meme, mermaid, message, messy, metal, meteorite, microphone, microscope, microwave, midnight, military, milk, milkman, milkshake, mime, miner, minigolf, minivan, mint, minute, mirror, missile, model, mohawk, mold, mole, money, monk, monkey, monster, moon, moose, mop, morning, mosquito, moss, moth, mothball, mother, motherboard, motorbike, motorcycle, mountain, mouse, mousetrap, mouth, movie, mud, muffin, mug, murderer, muscle, museum, mushroom, musket, mustache, mustard, nachos, nail, nail file, nail polish, napkin, narwhal, nature, navy, neck, needle, neighbor, neighborhood, nerd, nest, network, newspaper, nickel, night, nightclub, nightmare, ninja, noob, noodle, north, nose, nose hair, nose ring, nosebleed, nostrils, notebook, notepad, nothing, notification, novel, nugget, nuke, nun, nurse, nut, nutcracker, nutmeg, nutshell, oar, observatory, ocean, octagon, octopus, office, oil, old, omelet, onion, open, opera, orange, orangutan, orbit, orca, orchestra, orchid, organ, origami, ostrich, otter, outside, oval, overweight, owl, oxygen, oyster, paddle, page, pain, paint, paintball, pajamas, palace, palette, palm, palm tree, pan, pancake, panda, panpipes, panther, pants, papaya, paper, paper bag, parachute, parade, parakeet, parents, park, parking, parrot, party, password, pasta, pastry, path, patient, patio, patriot, pause, pavement, paw, peace, peach, peacock, peanut, pear, peas, peasant, pedal, pelican, pencil, pencil case, pencil sharpener, pendulum, penguin, peninsula, penny, pensioner, pepper, pepperoni, perfume, periscope, person, pet food, pet shop, petal, pharmacist, photo frame, photograph, photographer, piano, pickaxe, pickle, picnic, pie, pig, pigeon, piggy bank, pigsty, pike, pill, pillar, pillow, pillow fight, pilot, pimple, pin, pinball, pine, pine cone, pineapple, pink, pinky, pinwheel, pipe, pirate, pirate ship, pistachio, pistol, pitchfork, pizza, plague, planet, plank, plate, platypus, player, playground, plow, plug, plumber, plunger, pocket, pogo stick, point, poison, poisonous, poke, polar bear, policeman, pollution, polo, pond, pony, ponytail, poodle, poop, poor, popcorn, pope, poppy, popular, porch, porcupine, portal, portrait, positive, postcard, poster, pot, pot of gold, potato, potion, pound, powder, prawn, pray, preach, pregnant, present, president, pretzel, price tag, priest, prince, princess, printer, prism, prison, pro, procrastination, professor, programmer, promotion, protest, provoke, prune, pub, pudding, 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Las vegas strip treasure island location PLUNDERING the ISLAND of TREASURE - Rust (Part 1/2) - YouTube Las Vegas video tour Mirage & Treasure Island Tram Going for Breakfast from Treasure Island to The Palazzo【4K】 Treasure Island Hotel & Casino Las Vegas LAS VEGAS BLV STRIP NIGHT WALK FROM CIRCUS CIRCUS HOTEL ... Treasure Island Las Vegas Seafood Buffet - Cutting Corners ... Abenteuerfilm «DIE SCHATZINSEL» / Treasure Island German ... WHAT YOU NEED TO KNOW ABOUT CRUISE SHIP CASINOS  GAMBLING ... Ratt - Back For More (Treasure Island Casino, Welch, MN ...

Enjoy a delicious breakfast buffet while you cruise along the scenic St. Croix & Mississippi to Treasure Island Resort and Casino on our Casino Cruise. Discover Treasure Island Resort & Casino. 40 min south of the Twin Cities located on the Mississippi River. Treasure Island Casino Cruz offers table games and a few slot machines. It is a low key party boat mostly for seniors. The games are affordable with various poker variations, blackjack, roulette, craps, and other offerings. The fee of $10 per person is just for the cruise admission. One needs a bank to play the games, for the food and drinks. There are concessions on board for snacks and ... The New Player Welcome Bonuses are only available to players who create an account and make their first deposit at Casino Cruise. To be eligible to claim the New Player Welcome Bonuses, players must deposit a minimum Treasure Island Casino Cruise Fl of $10 in one instance, for each bonus. New Player Welcome Bonuses will only be offered on Treasure Island Casino Cruise Fl your first four (4 ... Treasure Island Casino Entertainment Address: 177 Boardwalk Pl Seminole, FL 33772 (727) 399-9465 here are the best Casino in Seminole, Florida.com Treasure Island Casino Cruz many types of poker games at online casinos, and all of them require skill, strategy, and a bit of luck. Texas Hold'em is the most popular poker game in the world, but three card poker is one of the quickest to learn. Treasure Island Resort & Casino: Dinner Cruise - See 421 traveler reviews, 65 candid photos, and great deals for Treasure Island Resort & Casino at Tripadvisor. Play for fun. Play for free. Play online. PlayTIcasino and stay connected to The Island and your favorite games no matter where you are. You can now play all your favorite Vegas-style casino games, including slots, blackjack, roulette, keno and bingo, right from your desktop at playTIcasino.com. Choose Your Cruise. Member Login. Reservations. 1-800-944-3777. 1-702-894-7222. Follow us on Facebook. TI Players Club. Follow us on Twitter . Casino. Players Club; Casino Games; Casino Hosts; Casino Credit & Taxes; Reservations. 1-800-944-7444. Email. [email protected] Address & Directions. Directions. Treasure Island Hotel & Casino 3300 Las Vegas BLVD S Las Vegas, NV 89109 MyTI ... Note: If Casino Cruise Treasure Island Fl your system does not support WebGL you can still play our eCasino games, but you may experience Casino Cruise Treasure Island Fl display issues such as blank reels, missing symbols or shaky graphics. These are display issues only and do not affect the outcome of the game.

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Las vegas strip treasure island location

VLOG#236 It's "Seafood Night" at the Corner Market Buffet at Treasure Island Las Vegas, but you'd hardly know it. IT'S ALL YOU CAN VEGAS Click here to join ALL YO... Las vegas strip treasure island location I was staying at the Mirage and had to take a little walk at night. This was taken across from the Mirage where you can also see Treasuer island on the Las ... Today we are going to take a short trip on the the Vegas Strip between the Mirage and Treasure Island (now know as the TI). Many hotel and casinos along the Strip are connected via walkways and trams. Treasure Island Hotel & Casino Las Vegas Robert Ratliff S 0064201 RE/MAX Reliance Las Vegas 3700 S Hualapai Way #201, Las Vegas, NV 89147 Call - 702-508-8262... Viking European River Cruises ... Treasure Island Buffet Comfort Food - Duration: 6:21. Tim Lee 13,487 views. 6:21. Inside A $500,000 Global Expedition Truck - Duration: 12:41. Van Clan ... Schrecken der Karibik - Die SchatzinselDer Junge Jim Hawkins gerät durch Zufall in den Besitz einer Schatzkarte des berüchtigten Piratenkapitäns Flint. Mit d... Ratt live at Treasure Island in Welch, Minnesota on February 11, 2017. FOLLOW MEH: https://www.instagram.com/iamwelyn/https://www.twitch.tv/welynPART 2: https://www.youtube.com/watch?v=GYlVODBOdhcThumbnail artist: https://www.in... Jamie from Sharon at Sea shares some great info about Cruise Ship Casinos and what you should know before throwing down your hard-earned money. Share your Ca...

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